To clear The Great Emperor Who Gifts Demon Eyes Ultimate stage in Tower of Saviors, run a squad equipped with runestone unlocking, reliable orb conversion, and defensive damage reduction, then hold your full burst rotation for the boss's enrage phase.

If your roster cannot meet all race or attribute achievement conditions in a single run, complete the stage first with a high-survivability build to secure the boss drop, then return with specialized setups for the remaining mission goals.

Team Composition and Archetypes

Choose a hybrid leader that pairs damage multipliers with unconditional HP boosts or damage reduction. Glass-cannon builds struggle against the heavy incoming damage and multi-phase defensive barriers in this encounter. Reserve at least two active skill slots for utility: one skill to unlock or cleanse disrupted runestones, and one conversion or penetration active to bypass defensive shields.

Team ArchetypePrimary RoleKey AdvantageStage Utility
Mono-Attribute BurstRapid clear and shield breakingConcentrated burst and unified orb generationSimplifies board management on combo-shield floors
Cross-Race SynergisticAchievement completionNaturally fulfills multi-type stage conditionsBalances utility actives with broad survivability
High-Recovery SustainSafe progressionHigh inherent healing for non-lethal hitsAllows controlled skill stalling on designated waves

Wave Navigation and Stalling Strategy

Pacing your active cooldowns during transitional floors prevents sudden defeats from hazards like First Strike, Weathered Runestones, and Combo Count shields:

  • Stalling on fixed timers: When facing an enemy with a fixed multi-turn countdown and no instant-kill mechanic, match minor sets at the bottom of the board for two to three turns to charge active skills.
  • Sweeping high-threat targets: When an enemy features escalating attack power or sticky board effects, trigger a low-cost conversion skill immediately to clear the floor in a single turn.
  • Maintaining board hygiene: Clear isolated runestones out of corners so random lock mechanics cannot seal off your primary attacking attribute. Clearing unwanted runestones also keeps your health topped off while charging your Dragonary Craft gauge.

Boss Phase Strategy

The final boss requires an initial defensive exchange followed by an all-in burst rotation.

Phase 1: Controlled Engagement

The boss opens with heavy strikes alongside combo thresholds or multi-attribute absorption shields. Check the required runestone conditions before moving orbs. If the board is compromised, activate an unlocking or board-reorganizing skill, then match the exact sequence required to bypass the defensive aura. Rely on passive damage reduction or an active defensive shield to absorb the retaliatory hit if the boss survives your opening attack.

Phase 2: Final Burst Sequence

Once the boss reaches its second phase or enrages, incoming damage scales to lethal levels. Commit all remaining offensive resources in this order:

  1. Activate offensive buffs: Trigger your primary attack multipliers, attribute enhancements, and any defense-shredding or penetration actives.
  2. Standardize the board: Convert non-essential runestones into your team's primary elements to set up uninterrupted combos.
  3. Deploy the Dragonary Craft: Trigger your Dragonware to add an independent damage multiplier, delay counterattacks, or generate enchanted runestones.
  4. Execute matching paths: Plan your route across the board to maximize combo count across all team members.

You may trigger your Dragonary Craft defensively during earlier waves to survive an unavoidable lethal strike, provided enough transitional turns remain to recharge it before Phase 2. Otherwise, preserve it for the final burst turn to overcome the boss's damage resistance.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.