To clear Floor 2970 in Voidpet Dungeon, tune your team's speed tiers so your disrupter moves before enemy damage dealers, disables the primary threat, and enables your carries to burst it down within the first two turns. Passive stall and reactive healing setups fail against the inflated damage scaling at this depth, making speed control and coordinated single-target focus mandatory.

A reliable clear requires balancing crowd control, armor stripping, and burst damage. Stacking multiple healers creates a damage deficit against late-dungeon health pools, while omitting crowd control leaves your squishier pets open to fatal counterattacks.

Team RoleRecommended PetsKey Stat PrioritiesPrimary Combat Function
Primary DisrupterPanic, SonderSpeed, Accuracy, ResistanceApplies stuns, chills, and turn delays to nullify enemy burst
Support / AnchorMerry, SadSpeed, HP%, Defensive StatsCleanses team debuffs, boosts attack stats, and provides barriers
Secondary DPS / FinisherGreed, PrideAttack, Speed, PenetrationStrips lingering barriers, shreds defense, and eliminates low-health foes
Main Carry DPSAnger, SpiteCrit Rate, Crit Damage, AttackDelivers high-scaling single-target elemental burst to remove primary threats

Speed Tuning Hierarchy

Your entire squad must act before opposing damage dealers unleash their opening cycle. Tune gear substats so units execute abilities in this precise order:

  1. Disrupter or Buffer: Acts first to cast crowd control on the fastest enemy threat or apply attack enhancements to your team.
  2. Armor Shredder: Moves second to strip shields or apply defense debuffs to the priority target.
  3. Main Carry DPS: Attacks third, unleashing elemental burst into the debuffed target while buffs are active.
  4. Secondary Finisher / Anchor: Acts last in the rotation to clean up survivors or establish defensive barriers for cycle two.

Ensure your carries have reliable critical strike chance. Inconsistent critical hits allow targets to survive into cycle two with active offensive cooldowns.

Combat Execution and Target Priority

Always focus fire on a single high-threat opponent rather than splitting damage across the enemy lineup.

  1. Disable the lead threat: Cast your disrupter's strongest control ability on the fastest enemy damage dealer to shut down its first action.
  2. Apply stat debuffs: Use your support or secondary attacker to place defense shred directly on that disabled target.
  3. Execute single-target burst: Direct your primary carry's strongest skill into the debuffed target to eliminate it or deplete the vast majority of its health bar.
  4. Secure the finish: Use your secondary attacker to wipe out any remaining health, preventing the enemy from retaliating on turn two.
  5. Stabilize cycle two: Cleanse incoming debuffs with your support, reapply protective shields, and shift your next damage cycle to the remaining secondary targets.

Troubleshooting Stage Failures

  • Defeated before taking a turn: Enemy speed tiers outpace your lineup. Reallocate equipment substats toward speed on your disrupter and support rather than investing in extra health or defense.
  • Failing the damage check: Stacking too much sustain lengthens the fight and allows late-stage enemy scaling to overwhelm your shields. Replace passive healers with armor shredders or offensive buffers to eliminate targets before their burst cycles activate.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.