To destroy fortified Level 5 towers in War Inc: Rising Clan Wars, deploy a specialized Gate Crusher formation instead of standard balanced combat squads. Level 5 towers feature heavy health pools, lethal splash damage, and elevated firing speeds that wipe out generic infantry. Furthermore, standard units split their targeting between defending troops and the fortification, allowing the tower to whittle down your push.

To overcome this, send a durable vanguard unit into the tower's range first, then immediately follow with specialized structure-targeting siege units to burn down the objective before defensive fire ramps up.

Core Roles in the Gate Crusher Formation

The Gate Crusher formation divides your offensive units into three distinct functions to maximize structural damage while protecting vulnerable demolition engines.

Formation RolePrimary Tactical ObjectiveUnit Behavior Priority
Vanguard DisruptorsAbsorb tower targeting, soak splash damage, and hold front-line aggroHigh survivability, frontal damage shields, or taunts
Siege BreakersDeliver concentrated burst damage directly to tower hit pointsTargets closest structure or gate while ignoring enemy troops
Ranged SuppressionEliminate defending infantry and protect the siege line from swarmsFast wave-clearing units and ranged damage dealers

Because dedicated siege units completely ignore defending enemy troops, they will path directly into the tower's hitbox. They are fragile, however, and require the vanguard to draw fire so they can approach unhindered.

Step-by-Step Deployment Order

Dropping units without precise timing allows automated tower defenses to target and destroy your siege breakers. Follow this deployment sequence during your assault:

  1. Clear Initial Lane Patrols: Eliminate any moving defender waves outside the tower's engagement zone using low-cost ranged units or area-of-effect spells. Do not release siege units while defenders block the path.
  2. Commit the Vanguard Disruptor: Deploy your heavy tank directly ahead of the siege lane. Wait until the Level 5 tower acquires this vanguard as its target and fires its first volley.
  3. Drop the Primary Siege Core: Place your structure-targeting siege units directly behind the vanguard, exactly two seconds after the vanguard engages. This two-second delay ensures the tower locks onto the tank and does not switch targets when your damage dealers enter range.
  4. Trigger Stuns and Disruptions: As your siege units reach the structure's base, cast crowd-control or silence abilities on the tower to disrupt its attack cycles and stall reactive defending drops.

Handling Retaliation and Reinforcements

Level 5 towers incorporate retaliation mechanics—including shockwaves, knockbacks, or temporary shields—that typically activate once the structure drops below 50% health.

  • Hold Defensive Abilities for the 50% Mark: Do not burn healing spells or damage shields during the initial push. The first half of the tower's health bar depletes quickly under focused siege fire. Save your protective skills for the half-health threshold to counter reactive shockwaves.
  • Respond to Swarms with Area Spells: Defending players frequently drop high-damage swarm units directly on top of your siege units. Do not pull back or attempt to retarget with your siege engines. Keep your siege core locked onto the tower and cast a localized area-of-effect spell to clear the swarm.

Clan War Priority Targets

Because the Gate Crusher formation requires substantial deployment commitment, reserve it for high-value targets across Clan War rounds:

  • Central Chokepoints: Target heavily fortified central gates early in the war cycle to open map transit lanes and force opponents to expend resources on repair and defense.
  • Final Command Bastions: Deploy the formation against Level 5 command towers in the closing stages of a match, where breaking maximum-value fortifications determines final leaderboard placement.
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Michael Smith

Michael Smith

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