Bone Marksman’s double shot in War Inc: Rising is not a purely random percentage roll. The ability functions through an internal attack counter that rewards an uninterrupted, stationary firing sequence against a single target. Whenever Bone Marksman takes a step forward, switches targets, or suffers crowd control, this internal counter resets to zero. To trigger double shots consistently, deploy Bone Marksman in the deep backline directly aligned with high-health enemy frontliners, protected by durable tanks that prevent movement and line-of-sight shifts.

How the Double Shot Counter Works

The skill tooltip suggests that every basic attack rolls a flat chance to fire two arrows, but the mechanic relies on an attack cadence. Bone Marksman must execute consecutive basic attacks while remaining fixed in place:

  1. Bone Marksman initiates combat from a stationary stance against an enemy in range.
  2. Each uninterrupted basic attack on that specific target builds progress toward the internal counter.
  3. Once the counter reaches its threshold, Bone Marksman fires a guaranteed double-shot volley.
  4. If the target dies, moves out of range, or Bone Marksman is displaced, the counter immediately resets to zero.

Because target deaths and forced repositioning clear progress, Bone Marksman struggles on boards filled with weak swarms but excels against single-target bosses, structures, and tank-heavy formations.

Backline Positioning Rules

Maximizing double-shot uptime requires deploying Bone Marksman where it never needs to take micro-steps to acquire or retain a target.

Placement ZoneFiring StabilityRisk FactorTactical Role
Row 4 (Deep Backline)HighVulnerable to flankersBoss fights, single-target DPS, tank shredding
Row 3 (Mid-Backline)ModerateRetargeting when lines shiftStandard campaign wave clearing
Rows 1–2 (Front to Mid)LowImmediate displacement and deathUnusable for Bone Marksman

To secure uninterrupted firing lines during combat setup:

  • Anchor in the rear center (Row 4): Central placement in the back row provides the widest horizontal firing angle, letting the unit engage enemies across the vanguard without moving forward.
  • Align column targets before combat: Position Bone Marksman on the exact vertical column of the enemy unit with the highest health pool. This ensures the unit locks onto a durable target the moment the battle starts, avoiding mid-fight target swapping.
  • Block direct paths: Place broad frontline defenders directly in front of Bone Marksman to catch enemy skirmishers before they enter melee range and trigger defensive repositioning.

Frontline Synergies and Enablers

Sustaining the attack cadence requires allies that hold enemy targets in place without displacing them across the board.

  • Rock Warlord: Acts as an ideal anchor by absorbing incoming burst damage and pinning enemy frontlines in place. Because Rock Warlord does not knock targets backward, Bone Marksman remains within optimal firing distance without retargeting.
  • Windcaller: Increases allied attack speed, allowing Bone Marksman to cycle through basic attacks faster and reach the double-shot threshold in less time.
  • Slow and Stun Units: Slowing enemy approaches prolongs the time targets spend in Bone Marksman's primary firing arc, enabling multiple double-shot volleys before enemies can close the distance.

Avoid pairing Bone Marksman with erratic chargers or units that inflict heavy knockback. Knocking an enemy out of range breaks the marksman's targeting lock, forcing a forward step that resets the attack counter.

Board Setups to Avoid

Target cycling is the primary reason Bone Marksman drops its double-shot rhythm. When swarms of low-health enemies cross the frontline, the marksman kills them before completing its cadence, resetting the counter on every kill.

  • Do not deploy as the sole carry against swarm waves: If the opposing board uses numerous small units, deploy area-of-effect allies to clear low-health fodder so Bone Marksman targets only the surviving heavy units.
  • Avoid extreme diagonal angles: Placing Bone Marksman on an outer flank forces it to shoot diagonally across the grid. When that angled target falls, the opposite flank is often out of range, forcing the unit to abandon its position.
  • Guard against rear spawns: Backline infiltrators and stealth units force Bone Marksman to turn around, immediately breaking its forward firing cadence and wiping out accumulated counter progress.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.