To clear Traces of the Past (Chapter 25) in Whisperborne, your immediate priority is to stop stage progression and max out all treasure sets from the Future chapters. Chapter 25 imposes a strict stat gate on your team's baseline health, attack power, and defense multipliers. Without completed Future treasures, your frontline units will fall to wave damage before they can trigger their special abilities or clear enemy swarms.
Prerequisites and Core Progression Bottleneck
The primary obstacle in Chapter 25 is inadequate passive stat multipliers. High-level units alone cannot offset missing treasure bonuses against late-game enemy density.
Before attempting any stage in this chapter, verify your preparation against these key bottlenecks:
- Future Chapter Treasures: Collect every treasure set from the Future chapters to max out your passive attack, health, and defense multipliers.
- Frontline Breakpoints: Ensure defensive tanks have enough health to survive heavy chip damage while your damage dealers cycle cooldowns.
- Resource Allocation: Concentrate resources on a dedicated core team with full treasure support rather than spreading upgrades across a broad roster of under-leveled units.
Stage Demands Across Chapter 25
Traces of the Past consists of eight distinct combat stages. Each stage tests a specific aspect of your squad composition:
| Stage Name | Tactical Focus | Recommended Unit Role |
|---|---|---|
| Valkyrie Plains | Frontline sustainability check | Defensive tanks |
| Fly Minefield | Frontline sustainability check | Defensive tanks |
| Kugelshreiber | Managing dense swarms | Heavy area-of-effect (AoE) DPS |
| Muddy Trench | Managing dense swarms | Heavy area-of-effect (AoE) DPS |
| Sniper Jungle | Neutralizing high-range threats | Long-range tanks and durable pushers |
| Sunset Soldier | Neutralizing high-range threats | Long-range tanks and durable pushers |
| Father’s Back | Endurance and sustained DPS | Sustained damage dealers and crowd control |
| Border Recapture | High enemy density and base protection | Knockback units and high-DPS clears |
Stage-Specific Strategies and Countermeasures
Protecting Against Ranged Snipers (Sniper Jungle & Sunset Soldier)
In Sniper Jungle and Sunset Soldier, specialized enemy variants target your backline support units from high range. If your formation breaks down, your primary damage dealers will die before reaching their targets. Deploy heavy defensive tanks to absorb incoming long-range hits, allowing your support units to work safely from behind your frontline.
Managing Dense Waves (Kugelshreiber & Muddy Trench)
Kugelshreiber and Muddy Trench spawn dense clusters of fast-moving enemies. Single-target damage dealers will quickly become overwhelmed. Use units with high area-of-effect (AoE) damage to clear multiple targets simultaneously and prevent enemy swarms from pushing toward your base.
Handling Endurance Tests (Father’s Back & Border Recapture)
The final stages require crowd control alongside high sustained damage. If you take too much chip damage on Father's Back, replace a redundant secondary DPS unit with an extra tank or healer to stabilize your frontline.
For Border Recapture, enemy density reaches its peak. Include units with heavy knockback abilities to stall or push back enemy waves, keeping them away from your base while your primary damage abilities finish their cooldown cycles.
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Player Comments
84 players commented on this guide.
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other Whisperborne articles next.
The explanation is clear, especially for beginners.
Can you add more details about strategy in a future update?