In Wizardry Variants Daphne, the Adventurer Remains II pool is an isolated, permanent summon banner dedicated to the game's second wave of standard characters. Instead of adding new permanent adventurers directly into the original banner—which would reduce the pull rates of foundational launch units—the game segments them into a separate list.
Your immediate summoning choice depends on roster maturity: pull on Adventurer Remains I if you still lack foundational classes such as frontline tanks or trap-disarming thieves, and switch your standard resources to Adventurer Remains II once your core team is established and requires specialized skill passives or secondary class variants.
How the Split Pool Structure Works
Standard gacha pools typically dilute over time as new characters enter the baseline rotation, making individual launch units harder to target. Wizardry Variants Daphne addresses this by maintaining independent permanent banners.
- Adventurer Remains I: Retains the original launch lineup of legendary and standard adventurers. Pull rates for the original cast remain constant because newer units are not added here.
- Adventurer Remains II: Houses the second wave of permanent additions in an isolated pool.
- Permanent Availability: Neither pool has an expiration date. You can hold standard summon materials indefinitely until you need characters from a specific lineup.
| Feature | Adventurer Remains I | Adventurer Remains II |
|---|---|---|
| Roster Focus | Launch permanent adventurers | Second-generation permanent additions |
| Summon Goal | Core classes and foundational roles | Specialized mechanics and alternative passives |
| Dilution Risk | None; new additions do not enter this pool | None; isolated entirely from launch units |
| Account Stage | New accounts building a functional frontline and utility core | Established teams targeting specific upgrades |
How to Handle Remains II Duplicates and Skills
Summoning from Adventurer Remains II offers account progression beyond simply fielding new units. Due to the game's discipline and skill inheritance mechanics, extra pulls provide targeted upgrade material:
- Check Teachable Passives First: Newer characters in the second pool carry passive skills designed for later dungeon mechanics, such as specialized defensive buffs, evasion bonuses, and situational resistances. Review an adventurer's inheritable skill slots before deciding whether to bench or dismiss them.
- Prioritize Discipline on Core Legendaries: If you pull duplicate copies of a legendary adventurer you actively field, invest them into the discipline system for permanent stat boosts rather than immediately using them as skill fodder.
- Preserve Unique Utility Units: Keep at least one copy of each utility class from Remains II. Multi-team tasks and dispatch assignments require roster depth, so avoid consuming your only copy of a character for skill transfer.
Resource Allocation Rules
Because both Adventurer Remains banners are permanent fixtures, you should manage your summoning currencies according to the following priorities:
- Standard Bones and Non-Premium Tokens: Spend these directly on the banner that targets your current progression bottleneck. If you cannot survive early-to-mid labyrinth floors due to missing standard party roles, invest standard materials into Remains I. If your core squad is stable, direct standard tokens to Remains II.
- Premium Currency: Do not spend premium gems on either Adventurer Remains pool under normal circumstances. Because standard pools never expire and provide no limited-run bonuses, premium gems yield better long-term value when saved for time-limited collaboration or seasonal banners.
Free Wizardry Variants Daphne Codes
Current active codes and how to redeem them.
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Player Comments
159 players commented on this guide.
I tried this today and it worked better than my old setup.
This guide answered the exact question I had.
This saved me time in the early game.
Nice guide. I am checking the other Wizardry Variants Daphne articles next.