Pull Fionie at Mindscape Cinema 0 (M0) first before spending Polychrome on Remi or Velina. Fionie serves as the central on-field burst carry for this Version 3.3 composition, and the team cannot function at full offensive output without her. Unlocking base character copies provides higher initial account value than pulling signature W-Engines or duplicate Mindscape Cinema levels.

Follow this sequence when allocating your pulls across the banner cycle:

  1. M0 Fionie: Secures the team's primary on-field damage engine.
  2. M0 Remi: Adds off-field anomaly buildup and sub-DPS burst assistance.
  3. Fionie's Signature W-Engine: Delivers scaling stats that outperform early duplicate copies.
  4. M0 Velina: Provides defensive stability and buffs if your account lacks premium sustain.
  5. Duplicate Mindscapes: Serves as a low-priority stopping point for non-competitive budgets.
Target / MilestonePriorityTeam RolePull Recommendation
Fionie (M0)EssentialOn-field DPS / Burst carryBaseline requirement; secure first
Remi (M0)HighSub-DPS / Anomaly enablerPull after Fionie to complete offensive loop
Fionie W-EngineSituationalStat booster (Crit & Daze)Pull before Mindscapes if resources allow
Velina (M0)ModerateDefensive anchor / Team bufferPull only if missing reliable defensive units
Agent MindscapesLowIncremental multiplier gainsSkip for free-to-play and low-spending accounts

Character Breakdown and Pull Decisions

1. Fionie (Top Priority)

Fionie dictates the rotation's combat field time, Decibel usage, and burst windows. Her damage scales through on-field combo execution directly following assist triggers. At M0, she is fully viable for clearing Shiyu Defense and Deadly Assault stages without requiring Mindscape duplicates or premium equipment, pairing adequately with accessible four-star W-Engines.

2. Remi (High Priority Support)

Remi supplies elemental burst windows and rapid chain assist triggers without taking significant field time away from your carry. Pull Remi only after securing Fionie. Remi depends on an active main carry to convert status anomaly setup into team-wide burst damage, meaning pulling her alone leaves your squad without an anchor.

3. Velina (Conditional Priority)

Velina stabilizes combat by mitigating incoming stagger and applying team enhancements. However, she represents a comfort upgrade rather than a strict roster requirement. If your account already utilizes built defensive units—such as Caesar King or established A-Rank defense agents—skip Velina to preserve currency. Only spend pulls on Velina if your secondary combat team struggles to survive high-pressure encounters.

W-Engine vs. Mindscape Allocation

Once you acquire M0 Fionie and M0 Remi, direct any surplus pulls toward Fionie's signature W-Engine instead of duplicate agent copies. Her signature weapon supplies consistent critical rate and Daze scaling, lowering Drive Disc farming requirements.

In contrast, Remi and Velina function efficiently with craftable or Battle Pass W-Engines that satisfy their energy regeneration and baseline stat thresholds. Duplicate Mindscapes for Remi and Velina offer minor percentage boosts that do not justify their Polychrome cost.

Polychrome Budget Thresholds

Plan your pull strategy around an estimated reserve of 150 to 160 pulls per target to safeguard against lost 50/50 pity checks:

  • Under 160 Pulls: Pull exclusively for M0 Fionie, then stop. Supplement her with free-to-play supports and farmable Drive Discs.
  • 160 to 280 Pulls: Pull M0 Fionie, then spend remaining resources to acquire M0 Remi. This establishes the full offensive baseline.
  • 300+ Pulls: Secure M0 Fionie and M0 Remi first. Next, target Fionie's signature W-Engine. Consider M0 Velina only if your broader roster lacks a dedicated sustain agent for multi-team modes.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.