To build an effective team around Sunbringer without wasting Polychromes, prioritize high-impact enablers like Phoenix and Velina over secondary options like Robin, Severian, or Norma. Sunbringer functions as a centerpiece carry whose damage ceiling relies heavily on team energy flow and burst window support. Always ensure you have reserved 160 to 180 pulls to guarantee Sunbringer herself before allocating surplus currency to supporting banners.

The following breakdown compares each candidate teammate by their functional role and investment value alongside Sunbringer:

AgentCombat RolePull PriorityPrimary Roster Benefit
VelinaOffensive Buffer / SupportHighestBoosts energy flow to facilitate frequent EX Special Attacks
PhoenixBurst Sub-DPS / EnablerHighestProvides off-field damage during Sunbringer downtime
RobinSecondary AttackerModerateDelivers filler damage against staggered enemies
SeverianAnomaly / Stun DriverSituationalAccelerates daze buildup and crowd control
NormaDefensive SustainLowSupplies shields and emergency healing for high-damage boss phases

Top-Tier Enablers: Velina and Phoenix

Velina and Phoenix provide the strongest offensive upgrades for Sunbringer by directly addressing rotational downtime.

  • Velina: Solves rotational bottlenecks by feeding energy directly to Sunbringer. This increased energy generation enables frequent EX Special Attacks and smoother chain attack sequences without stalling your rotation.
  • Phoenix: Delivers rapid burst damage while operating mostly off-field. This off-field pressure maintains team damage output when Sunbringer is not in her active combat window.

If your Polychrome budget allows for only one premium teammate, Velina offers the greatest rotational improvement, while Phoenix provides the strongest raw damage contribution.

Situational Units: Robin, Severian, and Norma

Secondary attackers and defensive units should be evaluated based on the existing gaps in your account rather than pulled automatically:

  • Robin: Functions as an active secondary attacker who capitalizes on staggered targets. However, her kit shares substantial utility with standard accessible attackers, making her an easy skip if your baseline damage roster is already developed.
  • Severian: Serves as a stun and anomaly driver, applying rapid daze multipliers to destabilize heavy elite enemies. If your account already features built impact units, Severian shifts from a valuable asset to an optional luxury.
  • Norma: Grants shields and damage mitigation to safeguard high-commitment attack animations. Because the game heavily rewards aggressive clearing speed and precise defensive assists, Norma is only worth pulling if your squad cannot survive endgame boss encounters with standard dodge counters.

Polychrome Management and Pull Order

To prevent spending currency on supporting pieces while missing your core carry, follow this strict pull plan:

  1. Reserve 160 to 180 pulls for Sunbringer: Guaranteeing your main damage dealer must take precedence over all support options to protect against 50/50 losses.
  2. Commit surplus pulls to Velina or Phoenix: Spend excess resources on one dedicated enabler to raise Sunbringer's burst potential.
  3. Assess 4-star roster depth before Robin or Severian: Only invest in secondary attackers or stun drivers if your current roster lacks built baseline alternatives.
  4. Pass on Norma unless survival checks fail: Rely on baseline defensive assists and parries to clear content rather than spending limited pity on pure sustain.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.