To clear high-difficulty endgame encounters like Shiyu Defense and Deadly Assault in Zenless Zone Zero Version 3.3, build your squad around one S-tier burst carry, one off-field anomaly driver, and one high-impact stun support. Fielding multiple carries simultaneously dilutes field time, starves your squad of Decibels, and causes rotational friction during tight boss daze windows.
Version 3.3 Agent Tier Rankings and Combat Roles
Endgame performance in Version 3.3 favors teams capable of stacking rapid elemental anomalies and unleashing heavy damage within brief stun phases. Carries rely on stunners to trigger daze windows and anomaly drivers to prime Disorder reactions.
| Tier | Agents | Primary Combat Role | Core Advantage and Trade-Off |
|---|---|---|---|
| S-Tier | Phoenix, Claret, Star Billy | Primary Carry / Burst DPS | Extreme single-target damage during daze; demands dedicated stun and timing setups |
| A-Tier | Severian, Roxy, Remielle, Velina | Sub-DPS / Anomaly / Stun Support | High daze generation and quick-swap elemental priming; limited personal sustained damage |
| B-Tier | Sigrid, Pyrois, Norma, Billy | Situational Support / Secondary Carry | Dependable defensive barriers and shredding; slower rotations and daze progression |
S-Tier Hypercarry Capabilities and Limitations
S-tier attackers deliver the raw multipliers required to beat strict stage timers, but each carry requires specific combat conditions to perform effectively.
Phoenix
Phoenix combines rapid Fire anomaly buildup with high critical multipliers. During an enemy's daze window, Phoenix unloads EX Special attacks that detonate existing anomaly effects for burst damage.
- Execution condition: Delay Phoenix's burst rotation until the target's daze bar is completely full. Activating special attacks prematurely expends energy without the damage multipliers provided by the stunned state.
Claret
Claret functions as a precision counter-attacker who converts incoming enemy pressure into high physical burst via parry assists. Once the opponent is dazed, Claret utilizes enhanced basic attack chains and EX Specials to deplete large health pools.
- Execution condition: Success depends on mastering defensive assist timing. Missing a parry leaves your team exposed to counterattacks and stalls offensive momentum.
Star Billy
Star Billy offers sustained ranged area-of-effect damage, allowing players to bypass melee hazards common in high-tier Deadly Assault chambers. His crouch-fire stance sweeps minor mob waves and safely whittles boss targets from a distance.
- Execution condition: Star Billy possesses minimal innate daze buildup. He must be paired with an aggressive stunner who can force enemies into vulnerable states.
Anomaly Drivers and Stun Utility Supports
A-tier and B-tier units establish the rotational rhythm required for carries to execute their burst windows smoothly.
- Severian: Serves as a rotation bridge by applying steady elemental pressure through low-commitment quick-swaps. Severian enables rapid Disorder procs without consuming active field time. Avoid remaining on Severian for extended normal attack strings.
- Roxy: Provides aggressive anomaly application and defense-shredding debuffs on heavy targets. Roxy contributes supplementary daze, but spending EX Special energy outside of aligned team stun windows can disrupt energy flow.
- Remielle: Delivers rapid daze accumulation through high Impact ratings alongside crowd-control grouping. Remielle gathers scattered targets for carry area attacks but must be tagged out the moment an enemy is stunned due to low baseline damage.
- Velina: Generates team buffs, quick assists, and energy acceleration to minimize rotational downtime.
- Sigrid and Norma: Provide defensive shields and elemental resistance reduction. While safe options for surviving aggressive encounters, their slower daze progression results in longer clear times compared to Velina compositions.
Step-by-Step Investment and Team Building Sequence
To maximize resources when preparing squads for Version 3.3 endgame stages, allocate materials through the following progression model:
- Max Primary Hypercarry Output: Raise your chosen primary carry (Phoenix, Claret, or Star Billy) to the level cap. Focus skill materials on their core passives and primary damage abilities first.
- Tune Anomaly Drivers for Energy: Equip Severian or Roxy with drive discs prioritizing Anomaly Proficiency and Energy Recovery to ensure their off-field skills are ready on cooldown.
- Calibrate Stun and Support Thresholds: Upgrade Remielle or Velina to meet essential Impact break points, targeting a setup that fills boss daze bars within two full team rotations.
- Halt Secondary Investment: Avoid diverting Dennies and promotion chips into situational B-tier units like Pyrois or standard Billy until your two primary Shiyu Defense teams are fully functional.
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Player Comments
110 players commented on this guide.
Can you add more details about strategy in a future update?
Good guide for Zenless Zone Zero players. The strategy part was useful.
Nice guide. I am checking the other Zenless Zone Zero articles next.
The tips are practical and easy to follow.