Your highest banner priority in Zenless Zone Zero Version 3.0 is Nome, provided your roster lacks an S-Rank Wind carry to handle endgame elemental checks. If your account already relies on built Anomaly squads or high-investment Burst carries that can clear element-resistant stages through raw damage, skip all three limited banners—Nome, Pelois, and Velina—to stockpile Polychromes for future updates.

Version 3.0 introduces three distinct banner choices alongside a combat awakening for the protagonist. Because the combat protagonist provides baseline, no-cost utility for standard stages and story commissions, you do not need to pull limited agents merely to fill basic team slots. Every pull must address a specific mechanical or elemental gap.

AgentCombat RolePrimary SynergyPull Priority
NomeMain Wind CarryStunners, Crit BuffersHigh (only if lacking Wind DPS)
PeloisBurst / Sub-DPSFast-Rotation Anomaly, Quick-AssistLow to Medium (niche burst squads)
VelinaSupport / EnablerSkill-heavy Attackers, Energy BuffersLow (situational utility)

Evaluating Nome: Do You Need an S-Rank Wind Attacker?

Nome serves as a premier Wind attribute attacker designed to counter elite Hollow encounters and Shiyu Defense stages that penalize Ice, Fire, or Electric archetypes. His kit focuses on sustained on-field damage, fast posture breaks, and smooth transitions into support chain attacks.

  • Pull Nome if: You lack a dedicated S-Rank Wind attacker and struggle to meet clear timers on stages requiring Wind weakness exploitation.
  • Skip Nome if: You run invested Anomaly teams (such as Burnice or Yanagi lineups) capable of bypassing elemental resistances through Disorder triggers, or if your Ice roster already brute-forces neutral encounters.

If you choose to pull Nome, plan your resources to ascend him immediately. As an on-field carry, his damage output drops significantly without high-level character ascension and W-Engines tailored toward Crit Rate and elemental amplification.

Why Pelois and Velina Are Secondary Priorities

Both Pelois and Velina offer situational value rather than account-defining power:

  • Pelois functions as a burst-oriented sub-DPS. While he creates reliable stagger windows, maximizing his field time requires specific burst enablers. Without those exact partners, his performance lags behind flexible generalist attackers.
  • Velina provides team support tailored to quick-swap defensive triggers and rapid skill cycling. However, accounts that already field established defensive supports like Caesar King or dedicated off-field energy batteries gain very little tactical value from her banner.

Unless you are actively completing a specific synergy team, treat both Pelois and Velina banners as opportunities to save your currency.

Version 3.0 Pull Strategy and Resource Rules

Version 3.0 offers Polychromes and Encrypted Master Tapes across version login rewards, milestone events, and expanded Hollow Zero rewards. To protect your pull economy, follow these rules:

  1. Check your Shiyu Defense bottlenecks: Only spend Polychromes on Nome if an elemental Wind deficiency is the direct reason you cannot achieve full clears.
  2. Stop at base copies: Avoid pulling for signature W-Engines or Mindscape Cinema levels on Version 3.0 banners. Base S-Rank units provide full baseline functionality for all standard clear requirements.
  3. Cut losses on split banners: If you gamble on Pelois or Velina and lose the 50/50 pity check, stop immediately. Preserve the guaranteed pity for future version banners rather than depleting reserve currency on luxury supports.
  4. Keep Polychromes liquid: Convert Polychromes only into limited Encrypted Master Tapes as you summon. Never convert limited currency into standard Master Tapes.
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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.