To run the exploding Wizard engine in 9 Kings Update 0.9, select the King of Spells banner, deploy low-cost Wizards directly onto frontline contact tiles, and anchor your midfield with Spires supported by backline Shamans. This build turns casters into sacrificial area-of-effect bombs rather than protected ranged carries, clearing incoming enemy packs before they breach your lines.

Core Setup and Unit Roles

The strategy relies on rapid unit turnover. Because the King of Spells scales from spellcast frequency, your goal is to let Wizards fire their opening spells and immediately detonate upon death. Spires slow and bunch incoming waves into choke points, while Shamans provide the attack and cast speed required to trigger spells before your casters take lethal hits.

Assembling this engine requires drafting cards across four separate kingdoms, making each unit's role distinct:

ComponentPrimary FunctionPlacement FocusKey Synergy
Exploding WizardSacrificial burst damageFrontline contact tilesDeath triggers, low card cost
Spire StructuresChoke point control and aura damageMid-board center rowsClustered enemy pathing
Shaman UnitsCast speed accelerationProtected backline cornersPre-death spell cast completion

Board Geometry and Tile Placement

Staggering your formation prevents enemy units from bypassing your explosive casters while safeguarding your support infrastructure:

  1. The Frontline Blast Zone: Place Wizards directly in pathing choke points. Stagger their positions diagonally rather than in a solid horizontal line. This stagger causes advancing swarms to wrap around individual casters, maximizing splash radius coverage and preventing wasted simultaneous detonations.
  2. The Mid-Board Channeling Row: Build your Spires directly behind the Wizard frontline. Enemies surviving initial explosions will collapse onto the Spires, holding them inside pulsing damage auras while your next line of spells charges.
  3. The Backline Command Row: Position Shamans in far rear corners to keep them out of cleave range. Place totems adjacent to Shamans to project their cast-speed buffs across both the midfield Spires and frontline casters.

Perk Priorities in Update 0.9

Perks dictate whether your board can sustain continuous Wizard losses. Prioritize explosive scaling and draft efficiency over defense:

  • Detonation Multipliers: Take perks that increase death-trigger damage, expand explosion radius, or trigger bonus spells on unit death. Avoid defensive shielding or armor perks on Wizards, as delaying their deaths slows down your board's damage tempo.
  • Death Economics: Select perks that refund gold, mana, or shop roll resources whenever a friendly spellcaster dies. This offsets the cost of constantly buying replacement Wizards.
  • Deck Thinning and Rerolls: Because this build requires elements from four kingdoms, your card pool faces severe dilution. Prioritize perks that allow card banishing, shop rerolls, or draft skips to guarantee that replacement Wizards appear in your shop each year.

Managing Multi-Kingdom Dilution

Drafting cards from up to four kingdoms introduces heavy variance into shop offerings. To keep the deck functional across higher years:

  • Refuse Off-Theme Cards: Skip or banish cards that do not grant spell frequency, explosion radius, or direct economic sustain.
  • Maintain Low Wizard Deployment Costs: Keep your frontline Wizards at base tier if upgrading them increases their draft cost beyond your passive income rate. The engine requires frequent, disposable bodies rather than expensive, durable units.
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Michael Smith

Michael Smith

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