To win runs in 9 Kings 1.0, draft universally durable frontline units during the early years before committing to specialized synergy engines. The release of version 1.0 expands the draft pool to over 130 cards, which significantly lowers your chances of drawing narrow multi-card combos. Relying on niche synergies like isolated Poison cascades or early Spire setups frequently leaves your board underpowered. Instead, stabilize your defense first, protect your gold reserves, and aggressively remove basic units as your build develops.
Early Drafting in the Expanded Card Pool
During the first ten years of a run, prioritize standalone reliability over monarch-specific synergies. Take durable units like Iron Soldiers, sturdy Defenders, and baseline Ballistas to absorb early enemy waves.
Drafting support cards before you have their corresponding carry units clutters your shop offerings and creates dead draws. A frontline-first approach delays your peak synergy ramp, but it keeps you alive long enough to see shop refreshes and identify which high-tier engines your card offerings actually support.
Drafting Priorities Across the 4 Game Modes
Version 1.0 features four distinct game modes, each requiring a different deck-building pace and scaling model.
| Game Mode | Primary Drafting Priority | Scaling Focus | Key Threat to Counter |
|---|---|---|---|
| Standard King Run | Defensive frontline, steady ranged DPS | Linear stat scaling, boss counters | Sudden boss damage spikes and armor |
| Endless Mode | Multiplicative stat engines, resource loops | Infinite scaling, demonic sacrifices | Exponential stat inflation in late waves |
| Daily Challenge | Mutator-specific counters | Immediate tempo over long setup | Restrictive modifiers and limited draws |
| Multiplayer (PvP) | High early tempo, cheap board presence | Rapid disruption, aggressive trading | Early player swarms and rush boards |
In Standard mode, tailor your scaling to pass checkpoint years and defeat late-tier monarch abilities. Endless mode requires multiplicative resource engines, such as demon altar sacrifices or attack-speed stacking, to match enemy stat inflation. Daily Challenges require drafting specifically to counter active rule mutators. In Multiplayer, slow economic cards leave you vulnerable, making cheap frontline presence and immediate tempo mandatory.
Leveraging Monarch Synergies Without Traps
While each of the nine kings possesses a distinct tactical playstyle, forcing a monarch's thematic synergy too early leads to quick defeats.
- Swarm rulers (King of Blood, King of Nothing): Draft high-density, low-cost units like Peasant Mobs, Skeletons, or Rats to convert expendable casualties into gold or bonus burst damage.
- Defense rulers (King of Stone): Invest early in bastions, Spire emplacements, and heavy fortifications to hold key choke points.
- Magic rulers (King of Spells, King of Time Warpers): Prioritize fast card cycle and mana generation to maintain continuous ability loops.
If you are playing a spell-focused monarch but the shop offers premium physical defenders early, draft the physical units to survive. Treat your monarch passive as a late-game multiplier rather than an inflexible early-game requirement.
Deck Thinning and Card Removal Schedule
As the 130-card draft pool expands, carrying unupgraded early units into late waves lowers draw quality when boss encounters demand peak output. Use glassing and execution mechanics to prune non-essential cards across three distinct phases:
- Years 1–15 (Board Saturation): Focus strictly on board presence. Draft durable frontline anchors and baseline ranged attackers to stabilize your defenses, ignoring card removal for now.
- Years 16–35 (Synergy Transition): Stop picking generic utility cards once your primary scaling engine appears. Begin executing or selling basic, unupgraded starter units to raise deck density and reclaim gold for upgrades.
- Years 36+ (Late-Game Optimization): Glass and eliminate all filler cards. Keep only your core synergy anchors, damage multipliers, and direct defensive buffers in active rotation.
Managing Gold, Rerolls, and Board Space
Gold serves as both your active purchasing currency and an interest-bearing reserve. Holding gold above interest thresholds generates bonus income every round. Avoid rerolling shops during early years, as spending gold early prevents you from buying expensive tier-3 structures or late-game perks later. Only reroll when your frontline is at imminent risk of collapsing.
Board space is equally limited. Every low-impact unit placed on the board occupies a tile needed for aura towers, elite defensive anchors, or synergy structures. If a card does not protect your monarch or scale your main win condition, skip it to preserve both your gold and your board layout.
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Player Comments
85 players commented on this guide.
This saved me time in the early game.
This guide answered the exact question I had.
The tips are practical and easy to follow.
I tried this today and it worked better than my old setup.