To execute the Rat Army rush strategy in 9 Kings, begin producing low-cost units immediately at the start of a match to claim early map control. By flooding the battlefield with inexpensive infantry, you force opponents to expend early resources reactively, delaying their development while securing vital objectives across the map.
Early-Game Production and Economic Balance
The primary goal of a rush strategy is maximizing unit volume rather than preserving individual troops. To maintain pressure without destroying your mid-game prospects, follow these production priorities:
- Prioritize low-tier facilities: Construct basic unit production structures immediately instead of saving resources for high-tier tech.
- Maintain continuous pressure: Keep production loops active so low-cost units stream constantly onto the field, preventing your opponent from gathering resources undisturbed.
- Protect baseline resource income: Allocate a portion of your income to baseline economic development during the push. Investing entirely in low-cost infantry without an underlying economy leads to stagnation if the opponent survives the initial wave.
Deployment and Squad Management
Massing all units into a single horde leaves your forces vulnerable to devastating counterattacks. Effective deployment requires active micro-management across the field:
- Split into multiple squads: Divide your forces into small, independent groups rather than one large mass.
- Target separate lanes and chokepoints: Send squads down multiple paths simultaneously to force opponents to divide their defensive attention.
- Bypass single-target obstacles: Use multi-lane pressure to surround defensive positions, ensuring that losing one squad does not halt your overall map expansion.
- Minimize splash damage exposure: Spreading your units limits the damage dealt by area-of-effect abilities and defensive structures.
Counter Identification and Transition Points
The Rat Army relies on sheer volume, making it weak against specialized defensive setups. Recognizing when your rush has hit a wall is essential to winning the match.
| Enemy Defense Type | Threat Level | Strategic Response |
|---|---|---|
| Single-target basic towers | Low | Overwhelm with squad numbers across multiple angles. |
| Area-of-effect defensive towers | High | Halt low-tier unit production; pivot into siege engines. |
| Heroes with splash damage | High | Disengage basic infantry; field support units or high-durability counters. |
If an opponent successfully establishes splash-damage defenses or heavy fortifications, basic infantry will suffer rapid casualties. Stop pouring resources into low-tier units once heavy resistance is established. Shift your production toward siege engines and support units to transition cleanly into the mid-game.
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Player Comments
72 players commented on this guide.
The tips are practical and easy to follow.
This guide answered the exact question I had.
Can you add more details about early game in a future update?
This helped me understand early game much better.