To reach Year 200 and scale damage into scientific notation (up to 1E+300) in 9 Kings Update 0.9, pair the King of Time with a teleportation damage loop, an Amplifier structure, and a heavily fortified Bastion. Additive, flat attack bonuses become obsolete against the exponential health pools of ultra-late waves. Surviving endless progression requires shifting your entire economy into multiplicative building perks, aggressive deck thinning, and strict spatial management.

Core Damage Engine: King of Time and Warper Synergy

The King of Time transforms unit movement and portal transitions into the primary offensive engine. Instead of marching directly down board lanes, Warpers cycle through spacetime rifts created by portal-generating units like Portal Bros.

  • Cooldown Resets: Triggering a spacetime rift resets or bypasses standard attack cooldowns, allowing Warpers to attack repeatedly within compressed intervals.
  • Hit Frequency: Cycling through portals multiplies the number of actions executed per wave, turning baseline damage into dense bursts.
  • Bypassing Frontlines: Teleportation bypasses enemy blockades, keeping Warpers mobile while applying combat triggers across multiple board locations.

Board Layout and Structural Placement

Offensive output in late-game waves depends entirely on the interaction between utility structures and frontline defense. The Amplifier provides a passive multiplier aura to adjacent combat actions, while the Bastion shields high-value tiles from incoming siege damage and cleave attacks.

Structure / UnitBoard PlacementTactical RoleUpgrade Priority
BastionForemost central frontlineAbsorbs direct siege hits, cleave damage, and hostile aggroArmor stacking and mitigation
AmplifierMid-line directly behind BastionMultiplies combat and teleportation damage within its auraAura radius and output scaling
WarpersFlanking rift corridorsDelivers high-frequency strikes via portal loopsMultiplicative damage perks
King of TimeProtected back-row command tileProvides global cooldown reduction and rewind utilityTrigger frequency and uptime

Placing the Bastion directly in front of the Amplifier creates a protected pocket. If the Bastion falls and enemy strikes reach the Amplifier, your damage output immediately collapses by orders of magnitude.

Deck Thinning and Card Selection

Update 0.9 emphasizes cascading building synergies over raw troop volume. A bloated card pool prevents you from drawing the specific multiplicative modifiers needed to keep pace with late-wave stat scaling.

  1. Remove Flat Damage Cards: Strip basic flat attack bonuses and generic frontline infantry at tavern and execution opportunities. An extra flat bonus provides virtually no benefit against enemies with billions of effective health points.
  2. Draft Multiplicative Building Perks: Prioritize perks that specifically amplify structure output. Raising the Amplifier’s multiplier scales every Warper hit exponentially rather than additively.
  3. Target Portal and Movement Synergies: Select modifiers that trigger on teleportation or improve portal transition frequency to maintain continuous attack loops.

Progression Roadmap: Year 1 to Year 200

Surviving deep into endless mode requires hitting distinct infrastructure targets at specific year milestones:

  • Years 1–50 (Foundation): Deploy basic portal units, establish your Bastion, and route enemy approach lanes into designated kill zones. Use baseline damage sources to clear early waves while setting up your board.
  • Years 51–100 (Amplification Transition): Shift card drafting entirely toward perks and deck thinning. You must integrate an Amplifier into your core defensive formation before Year 80 to prevent enemy health scaling from overwhelming your board. Fortify the Bastion before entering Year 100.
  • Years 101–150 (Stat Scaling): Strip remaining low-tier cards from the deck. Upgrade the Bastion’s mitigation to absorb incoming single-hit lethal spikes, allowing Warpers time to cycle through their opening portal transitions.
  • Years 151–200 (Scientific Scaling): Synchronize the Warper portal loops within the active Amplifier aura. Stacking these accelerated multipliers simultaneously allows outgoing damage ticks to reach 1E+300 values to clear Year 200 waves.

Critical Failure Points

  • Amplifier Exposure: Enemy units with displacement mechanics or infiltration abilities that target behind the frontline will dismantle your damage engine if left unchecked. Maintain direct aggro on the Bastion.
  • Startup Lag: Time rewinds and portal loops require a brief window to initiate their full damage chain. If enemy waves feature high base movement speed or immediate ranged burst, an under-leveled Bastion will collapse before your Warpers complete their opening jumps. Defensive mitigation must scale alongside offensive multipliers.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.