To build an infinite throw strategy in Absolum, prioritize artifacts that provide flat item cooldown reduction, projectile refunds, and hit-based triggers over raw damage bonuses. This tactic relies on projectile suppression from a safe distance, allowing any of the four hero characters to clear combat rooms quickly, minimize incoming damage, and optimize crystal farming runs.
Artifact Selection and Priority
The foundation of an infinite throwing build is maintaining uninterrupted item deployment. When selecting loot or rerolling rewards early in a run, target items tagged with Throwing or Projectiles.
| Selection Priority | Item Focus | Combat Function |
|---|---|---|
| High Priority | Flat Cooldown Reduction | Decreases delay between throws to sustain continuous projectile flow. |
| High Priority | Hit Refunds & On-Hit Effects | Replenishes stock or triggers crowd-control effects upon striking enemies. |
| Medium Priority | Projectile Speed & Range | Improves hit consistency against moving targets before they close distance. |
| Low Priority | Raw Damage Stat Buffs | Increases per-hit damage but does not contribute to hit-stun locking. |
Prioritizing cooldown speed over raw power is essential. Faster throw rates maintain enemy hit-stun, preventing hostiles from completing attack animations.
How to Execute the Build in Combat
Because throwable item synergies operate independently of hero-specific base stats or skill trees, this setup functions identically across all characters.
- Position near room boundaries: Upon entering a combat area, fall back toward the entrance or a side corner to limit the directions enemies can approach from.
- Initiate continuous throwing: Begin throwing items immediately as enemies spawn to interrupt their wind-up animations.
- Suppress incoming crowds: Maintain steady projectile output to keep melee targets locked in hit-stun while avoiding direct melee engagement.
- Collect crystals safely: Clear the room completely before moving into open space, reducing chip damage and accelerating run completion times for meta-progression farming.
Managing RNG and Build Vulnerabilities
While projectile spam minimizes combat risk, the strategy relies heavily on run RNG and specific counter-mechanics.
- Mid-Game Item Drops: If cooldown reduction artifacts fail to appear by mid-game, maintain a secondary melee combat style to avoid damage drops.
- Aggressive Bosses: Bosses with instant gap-closers require active dodging and repositioning rather than stationary throwing.
- Projectile Resistance: During boss phases resistant to ranged attacks, stop throwing and use character dodge skills until the boss vulnerable window reopens.
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Player Comments
78 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.
This saved me time in the early game.