To upgrade your city and expand your territory in Age of Spirits, you must fulfill the Main Hall's prerequisite building requirements, scout the surrounding fog, and defeat hostile beast guards occupying adjacent border plots. Expanding your borders provides the physical grid space required to place high-tier military and production facilities, while upgrading the Main Hall unlocks higher march capacities, advanced troop tiers, and broader progression limits.

Main Hall Upgrade Prerequisites

The Main Hall serves as the central milestone for settlement growth. You cannot upgrade the Main Hall continuously without developing secondary infrastructure: each level tier requires two supporting structures to reach the current maximum level first.

Typically, the Main Hall pairs a defensive boundary wall with a specific military or economic structure, such as a warehouse, barracks, or training ground. Check the prerequisite panel as soon as a Main Hall construction project begins so your secondary builder can prepare those required structures before the next tier opens.

Main Hall Level RangeCommon Prerequisite FocusPrimary Strategic Benefit
Levels 1–5Boundary Wall and Storage WarehousesUnlocks base scouting and basic troop recruitment
Levels 6–10Training Grounds and Resource PitsIncreases troop march size and unlocks additional building plots
Levels 11+Defensive Towers and Advanced Military CampsUnlocks higher troop tiers and multi-queue marches

Clearing Border Plots to Expand Land

Your initial settlement borders cannot fit higher-tier facilities, animal pens, and multiple training camps without claiming more land. Land expansion requires direct combat against wilderness threats occupying adjacent plots.

  1. Locate Border Nodes: Select a corrupted plot directly adjacent to your existing palisade.
  2. Scout Enemy Composition: Check the defending creature's power rating and unit types. Hostile wildlife and corrupted guardians often rely on heavy front-line charge damage.
  3. Deploy Your Warband: Position sturdy infantry at the front of your formation to absorb the opening charge, with ranged hunters positioned behind to deal damage safely.
  4. Purify the Land: Once the hostile forces are defeated, the plot completes a purification phase and joins your active building grid.

Scouting Fog and Resource Anomalies

Territory expansion depends on active scouting from your exploration post. Scouts clear fog in expanding circular radiuses, revealing several distinct types of discoverable map features:

  • Abandoned Resource Caches: Piles of wood, meat, and stone that gatherers harvest instantly without standard gathering timers.
  • Tribal Refugees: Stranded survivors who enter your settlement immediately upon contact, adding to your workforce for construction and harvesting.
  • Corrupted Totems and Shrines: Interactive landmarks that grant temporary settlement buffs, building speed-ups, or map visibility across adjacent zones once purified.

Direct your scouts outward toward visible anomaly clusters rather than clearing the perimeter evenly. Linking discoverable nodes along a single route returns resources to your city quickly to support ongoing building costs.

Queue Management and Layout Priorities

As upgrade durations and material costs scale, construction can stall if storage or resource income lags behind hall requirements. Stagger tasks across two operational paths:

  • Structural Queue: Assign your primary builder strictly to the Main Hall, the defensive boundary wall, and key prerequisite military facilities.
  • Economic Queue: Use your secondary builder to upgrade granaries, storehouses, and resource pits, ensuring resource caps remain high enough to cover subsequent Main Hall costs.

When placing structures on unlocked land, place your Main Hall and resource storehouses near the center of the settlement. Position military barracks, training grounds, and defensive towers along the perimeter facing the wilderness. This arrangement protects stored resources and buys time for garrison troops and towers to engage hostile forces before interior structures take damage.

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Michael Smith

Michael Smith

Michael covers live-service games, events, reward systems, and efficient daily routines, turning frequent updates into clear actions for players.