To beat Arrows Level 15 in Amaze GO!, tap the outermost arrows pointing directly off the grid boundary before touching any interior pieces. Level 15 features an interlocking cluster where inward-facing arrows block the central lanes. Clearing the outer perimeter opens the necessary escape paths for trapped interior tiles to slide off the board cleanly.

How Movement and Collisions Work

Each tile on the board points in one of four cardinal directions: up, down, left, or right. When tapped, an arrow travels straight forward along its line of sight. If its entire lane to the border of the screen is open, the tile exits the board permanently.

If an arrow encounters an occupied tile along its path, it collides with that tile, rattles in place, and remains locked on the board. Because every removed tile opens space behind it, you must solve the grid from the outside inward. Interior tiles cannot exit until every obstruction along their projected path is removed.

Step-by-Step Clear Order for Level 15

Level 15 deadlocks at the center because two perpendicular arrows cross each other's exit trajectories. To dismantle this cluster without triggering collisions, follow this sequence:

  1. Clear the Outward Perimeter: Scan the outer border for arrows pointing directly toward the edge of the screen. Tap these first, as they have zero tiles in front of them and vacate the board immediately.
  2. Peel the Secondary Layer: Identify the arrows positioned directly behind the vacated border slots. Tap those that face outward and now possess an unobstructed line straight to the screen edge.
  3. Empty the Flank Lanes: Clear the remaining outward-facing tiles on the left and right sides. Removing these lateral pieces opens the vertical border channels on both flanks.
  4. Remove the Perpendicular Center Anchor: With the side channels open, locate the central cross-blocking arrow whose exit path is now clear. Tapping this tile eliminates the primary intersection lock holding the core together.
  5. Sweep the Core: Tap the remaining interior arrows in order of their open lanes. With the center anchor gone, each remaining piece can fly off the board without obstruction.

Avoiding Collision Traps

  • Check the entire travel lane: Do not tap a tile simply because the adjacent square is empty. Trace the arrow's straight-line trajectory all the way to the boundary to ensure no distant tile blocks the path.
  • Do not start with center tiles: Tapping prominent inward-facing tiles in the middle of the board causes unnecessary collisions and wastes moves. Always resolve the perimeter barriers first.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.