To solve Level 163 in Amaze GO!, tap the outward-facing perimeter arrows before touching any internal pieces. Level 163 arranges arrows into a tightly packed grid where central pieces cannot move until outer escape paths are cleared. Tapping an obstructed arrow causes it to launch forward and collide with adjacent blocks, wasting attempts. Working systematically from the outside in peels away structural blockades and exposes clear exit routes.

Step-by-Step Clearing Sequence

Clearing the stage requires prioritizing zero-resistance moves so that deeper layers can escape without obstruction. Follow this sequence to dismantle the board safely:

StageTarget PiecesBoard ObjectiveResulting State
1. Outer FlanksEdge arrows facing directly offscreenRemove unobstructed boundary tilesCreates initial exit corridors
2. CornersDiagonal and perimeter corner arrowsClear overlapping corner junctionsRelieves pinch points on interior paths
3. Secondary RingInterlocking horizontal and vertical piecesTap arrows unblocked by steps 1 and 2Exposes the dense core cluster
4. Core SweepCentral directional arrowsLaunch remaining freed arrowsClears the stage with zero collisions

1. Clear Unobstructed Outer Edges

Scan the four borders for arrows pointed directly away from the puzzle layout. Tap only those that have a direct, unimpeded line off the screen. Clearing these boundary tiles immediately reveals which adjacent pieces now have room to travel.

2. Unlock the Corner Junctions

Corner arrows frequently overlap crossing axes. Once the outermost boundary tiles are gone, examine the corners for arrows pointing outward or along cleared edges. Releasing these corner pieces opens crossing channels and prevents horizontal and vertical lines from jamming together.

3. Clear Secondary Layers in One Direction

Do not jump between opposing sides of the board. Work through the newly revealed inner layer in a single direction, such as top-to-bottom or left-to-right. Each arrow removed in this phase clears the exit corridor for a tile deeper in the core.

4. Release the Central Domino Chains

When several arrows point toward each other, find the root arrow in the dependency chain—the one piece that now has an open path out of the grid. Tapping that root arrow frees the next piece in sequence, creating a chain reaction that empties the center.

Common Collision Traps in Level 163

Prevent unnecessary retries by watching for these two frequent layout traps:

  • Overlapping Tips on Middle Axes: An arrow pointing toward an open border may look clear at a glance, but the tip or wing of a perpendicular piece can extend slightly across its path. Always visually trace the line from the arrowhead completely off the play area before tapping.
  • Perpendicular Cross-Blocks: Vertical arrows frequently rest directly in front of horizontal paths. If an arrow's flight path crosses the tail or body of any stationary piece, it will register a collision. Always tap the blocking cross-piece first if its own flight path is open.

Key Rules for Clean Execution

  • Trace the Full Exit Line: Arrows travel across the entire screen rather than advancing a single space. Verify that the entire vector is clear of stationary pieces.
  • Never Tap Inward Pieces Early: Any arrow pointing toward the center of the board will collide unless the center has already been completely cleared.
  • Wait for Full Exits: Let launched arrows clear the board boundary completely before tapping the next piece in that lane to avoid overlapping collision hitboxes.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.