To solve Level 153 in Amaze GO!, clear the unobstructed exterior arrows facing directly off the board before touching the interior tiles. Level 153 surrounds a dense central cluster with outward- and cross-facing perimeter blockers. Because every arrow travels in a straight line along its pointed trajectory until it exits or crashes, tapping an interior piece early triggers an immediate collision. Stripping the border first creates open runways so the locked center can exit safely.
Board Layout and Obstacles
Level 153 packs arrows tightly across multiple layers, requiring an outside-in clearing approach. The grid consists of three main tile types:
- Perimeter edge tiles: Border units pointing directly away from the cluster into empty space, requiring no prior removals to exit.
- Perpendicular gatekeepers: Outer-ring arrows aligned parallel to the grid edges that cut across the flight paths of interior units.
- Interlocking core arrows: Deep center tiles aimed directly into neighboring pieces that remain immovable until the outer layers clear.
Before tapping any tile, trace its entire trajectory to the edge of the screen. If an adjacent unit's body or tail overlaps that lane by even one grid square, the arrow will collide and fail the move.
Five-Phase Clearing Sequence
Work systematically from the exterior borders inward to prevent crossfire jams and accidental collisions:
| Phase | Target Tiles | Tactical Objective | Resulting Board State |
|---|---|---|---|
| 1. Outer Flanks | Edge arrows pointing directly off-screen | Tap zero-obstruction border units | Opens initial exit lanes along the margins |
| 2. Corner Relief | Outward-pointing corner-adjacent tiles | Dismantle corner clusters and turns | Frees secondary edge tiles pinned by corners |
| 3. Mid-Ring Runners | Secondary arrows facing Phase 1 exit lanes | Tap newly unblocked middle-tier units | Extends open corridors directly toward the core |
| 4. Cross-Path Clearance | Perpendicular gatekeepers intersecting lanes | Remove freed horizontal and vertical cross-tiles | Clears remaining middle-layer roadblocks |
| 5. Core Extraction | Deep center tiles | Tap remaining arrows outward in line of sight | Clears the entire board with zero collisions |
Execution Strategy and Collision Avoidance
To clear the board without collisions, apply these path-planning rules during the run:
- Work along one axis at a time: When clearing Phase 1 exposes vertical lanes, clear every safe vertical runner before addressing horizontal cross-pieces. Clearing an entire axis removes the intersecting blockers holding perpendicular arrows in place.
- Never tap inward-facing border tiles early: An edge position does not equal an open exit. If an exterior arrow points toward the center, leave it alone until the entire opposing side has cleared.
- Wait for exit animations to finish: Rapid tapping during Phase 3 and Phase 4 can cause inputs to register on tiles that are still obstructed. Allow cleared arrows to fly fully off-screen before tapping the next piece in sequence.
- Follow one corridor to the core: Avoid bouncing between opposite sides of the board without a clear route. Expanding a single open flank straight toward the center provides immediate room to navigate the remaining cluster safely.
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Player Comments
152 players commented on this guide.
The explanation is clear, especially for beginners.
I tried this today and it worked better than my old setup.
This saved me time in the early game.
Nice guide. I am checking the other Amaze GO! articles next.