In most group and endgame scenarios, you should not invest your capped Potential points fully into Attack for Majobousou. Although an update allows non-Attacker creatures in Aniimo to scale damage from the Attack stat, Majobousou’s low base durability and support-oriented multipliers make a survivability-focused build far more reliable for challenging encounters.
Reserve Attack investment primarily for low-tier solo farming, or run a split hybrid setup if you need minor chip damage during regular exploration.
How the Attack Scaling Update Affects Majobousou
Before the balance update, assigning stat Potential to Attack on secondary roles produced minimal returns because non-Attacker skills operated with fixed values or ignored standard offensive multipliers. The revised system now applies total Attack to any skill dealing hit damage, granting utility and crowd-control units measurable offensive scaling.
Testing an Attack-maxed Majobousou against an uninvested baseline shows a noticeable increase in individual hit numbers:
- Basic attacks and tick damage: Lingering area-of-effect skills and normal strikes deal visibly higher damage per hit.
- Solo clear speed: The added offensive power helps clear low-tier enemies and wild resource nodes without swapping to a dedicated carry.
- Damage ceilings: Majobousou lacks the native critical multipliers, passive damage bonuses, and high-percentage burst ratios of dedicated Attacker units. Even with maximum Attack Potential, its total rotation damage cannot match standard damage-dealers.
The Opportunity Cost of Attack Potential
Potential points are a strictly limited progression resource. Assigning points to Attack directly deprives Majobousou of HP and Defense.
Majobousou features modest base health and defensive stats. Without defensive investment, it frequently falls to stray boss area-of-effect attacks, cleaves, or sudden burst spikes. When your primary crowd controller is knocked out early, your party loses debuff coverage and disruption tempo. That loss in control creates a greater deficit in overall team damage than whatever personal DPS Majobousou gains from Attack scaling.
Comparing Majobousou Potential Allocations
Choose your stat allocation based on the content you run most frequently:
| Stat Focus | Key Advantage | Key Drawback | Best Use Case |
|---|---|---|---|
| Durability (HP / Defense) | Maximum field uptime, consistent crowd control and debuffs | Negligible personal damage | High-tier bosses, Egg Heist, PvP |
| Hybrid (50% HP / 50% Attack) | Decent field bulk with improved chip damage | Lacks specialized durability or peak DPS | General PvE, standard dungeon runs |
| Full Attack | Fastest mob clears without swapping units | High fragility, vulnerable to boss AoE one-shots | Low-tier world farming, solo exploration |
Next Steps for Building and Piloting Majobousou
To get the most out of Majobousou under the current combat mechanics, adjust your build and combat routine to match your immediate objective:
- Reallocate for team content: If preparing for Egg Heist, high-level bosses, or PvP, allocate your points into HP and Defense until Majobousou can reliably absorb hits during skill animations. Put any remaining points into Attack only after surviving key encounter thresholds.
- Reallocate for solo play: If you spend most of your time exploring Idyll solo, use an even split between HP and Attack to speed up world encounters without making Majobousou an absolute glass cannon.
- Execute rotation-based swaps: During team combat, swap Majobousou in to deploy debuffs and crowd-control skills. Benefit from the increased Attack scaling on those initial skill hits, then immediately cycle back to your dedicated Attacker to handle primary damage phases.
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65 players commented on this guide.
The explanation is clear, especially for beginners.
This guide answered the exact question I had.
Good guide for Aniimo players. The strategy part was useful.
This helped me understand strategy much better.