To clear late-game rounds (40 through 100) in Bloons TD 6 NETFLIX, invest early cash into income generation and tower buffs before building dedicated MOAB control and end-of-track clean-up. Focusing your funds on specific high-impact upgrade paths prevents cash waste and stops heavy Bloon leaks on difficult tracks.

Key Tower Upgrades by Role

TowerUpgrade PathUpgrade NamePrimary Function
Alchemist3-0-0Berserker BrewStat buff for nearby attack towers
Banana Farm0-2-3MarketplacePassive cash generation
Glue Gunner0-2-3MOAB GlueSlows MOAB-class Bloons
Boomerang Monkey0-2-4MOAB PressPushes back MOAB-class Bloons
Bomb Shooter0-4-0M.O.A.B. AssassinManual burst ability vs heavy targets
Monkey Sub0-4-0First Strike CapabilityBurst damage vs single targets like the B.A.D.
Spike Factory0-2-5Perma-SpikeEnd-of-track leak prevention

Early Support and Income Setup

Establish income streams and buff existing attack towers before purchasing high-tier damage units:

  • Banana Farm (0-2-3 Marketplace): Generates passive cash automatically each round. Building these early provides the financial foundation required for expensive tier-four and tier-five upgrades.
  • Alchemist (3-0-0 Berserker Brew): Place adjacent to fast-firing towers, such as the Ninja Monkey or Dart Monkey. This buff increases attack damage and pierce capability at a minimal cost.

Crowd Control and Track Stalling

Slowing down and knocking back heavy targets extends the time your primary towers have to deal damage:

  1. Deploy a 0-2-3 Glue Gunner (MOAB Glue): Target MOAB-class Bloons to reduce their movement speed across the entire track.
  2. Add a 0-2-4 Boomerang Monkey (MOAB Press): Knocks MOAB-class targets backward along the track. This knockback combines with glue slowing to force heavy Bloons to re-traverse high-damage zones.

MOAB Damage and Track Clean-Up

Use targeted abilities to burst down high-health threats and secure the end of the track against unexpected leaks:

  • Bomb Shooter (0-4-0 M.O.A.B. Assassin): Use the manual ability to eliminate tight clusters of heavy Bloons when main attack lines are overwhelmed.
  • Monkey Sub (0-4-0 First Strike Capability): Delivers a massive single-target strike that can pop high-health threats, including the B.A.D. Bloon.
  • Spike Factory (0-2-5 Perma-Spike): Position at the very end of the track. Spikes persist on the track between rounds, creating an insurance pile that destroys any remaining leaks.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.