To clear Level 105 in Bus Traffic Fever!, release only the buses that match the colors of the passengers currently standing at the front of the sidewalk queue. Because the level features a tightly packed lot with limited boarding bays, sending an unneeded bus forward leaves it stuck in a bay. Filling all bays with stalled vehicles causes an immediate fail.

Passenger Queue Matching Rules

The pedestrian queue along the curb dictates the correct vehicle release order. Passengers board strictly from front to back. If non-matching passengers stand ahead of a color group, those rear riders cannot board until the front passengers clear.

Before tapping any vehicle in the parking grid, inspect the front four to six passenger slots and follow these matching rules:

  • Direct Matches: Prioritize vehicles that can immediately absorb the current front-line passengers, fill to capacity, and leave the screen.
  • Partial Matches: If a bus matches the first passenger but requires more riders than currently visible, ensure the newly exposed passengers behind them will enable your other staged buses to clear.
  • Dormant Colors: Never move a bus whose color is absent from the immediate front of the line, even if its driving lane to the exit is completely clear.

Step-by-Step Level 105 Unblocking Order

Level 105 uses perimeter horizontal vehicles to pin high-capacity vertical buses into deep interior columns. Solve the gridlock systematically across four sequential phases:

PhasePriority ActionObjectiveTactical Benefit
Phase 1: Outer Wall ReliefClear perimeter single-color buses matching the starting curb group.Open directional turning room along lot borders.Prevents early dock saturation and exposes inner vehicle paths.
Phase 2: Center UncappingShift blocking horizontal cross-buses into docks once their riders appear.Free trapped vertical buses in the center columns.Unlocks the high-capacity buses needed for large passenger batches.
Phase 3: Queue FlushSend matching buses out in back-to-back sequences.Rapidly clear deep, single-color pedestrian blocks.Keeps loading bays cycling continuously without stall delays.
Phase 4: Endgame ExtractionRoute out remaining isolated vehicles in direct succession.Pick up the final riders remaining on the curb.Cleans up the board without risking dock overflow.

Always clear the outer blocking vehicle that corresponds to the first passenger group before attempting to shift interior buses. Once that lane is open, advance the adjacent vertical bus to open the main center thoroughfare.

Managing Boarding Bays to Prevent Gridlock

Boarding bays serve as your active workspace. A bus stays parked in a bay until every seat is filled. A full bus vacates immediately, freeing its bay for the next vehicle, while a partially loaded bus occupies its bay indefinitely until matching passengers reach the front of the line.

To avoid failing the stage:

  1. Maintain an open buffer bay: Keep at least one boarding bay empty at all times unless an occupied bay is actively receiving its final passenger to depart.
  2. Handle the final bay carefully: If only one empty bay remains, search the grid strictly for the color needed to complete and clear an already parked vehicle.
  3. Account for vehicle capacity: Large buses require more passengers to clear. Avoid sending a high-capacity bus to a bay if only one or two matching riders are near the front of the line. Tapping a mismatched or oversized vehicle when only one bay remains will freeze the board and force a restart.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.