To use the Angry Spell with Ruin Witches effectively in Clash of Clans, clear perimeter trash buildings first, deploy three to five Ruin Witches behind an entry tank, and cast the Angry Spell right as their summoned units collide with the first major defensive cluster. This burst of speed and damage prevents high-density defenses from eliminating your frontline before your army breaches the core.
How Ruin Witches and the Angry Spell Interact
The Ruin Witch serves as a summoner that creates heavier shock units rather than standard skeletons. These shock units absorb defensive targeting and batter through perimeter walls, keeping defensive fire off the witch’s low hitpoint pool. Because the witch deals modest personal damage, losing her early cuts off continuous wave generation and stalls the push.
The Angry Spell creates an area-of-effect zone that substantially raises the damage and movement speed of units inside it. Summoned shock units rely on momentum to overwhelm heavy targets like Clan Castles, Scattershots, and Eagle Artilleries. Dropping the Angry Spell accelerates the summoned wave through fortified compartments, collapsing key defenses before splash towers can fire repeated volleys into your advancing forces.
Deployment Order and Funneling
Deploying Ruin Witches without clearing outside structures causes them and their summons to walk around the base perimeter. Because summoned units lock onto the nearest targets, standing trash buildings pull the push sideways and expose the witches to interior defenses.
| Phase | Action | Tactical Purpose |
|---|---|---|
| Phase 1: Outer Funnel | Deploy Baby Dragons, Sneaky Goblins, or Barbarian King on flanks | Removes trash buildings to force interior pathing |
| Phase 2: Main Entry | Send a siege engine or tanking unit with Wall Breakers | Cracks the outer wall layer and draws initial defensive fire |
| Phase 3: Witch Line | Spread 3–5 Ruin Witches behind the entry vector | Establishes continuous wave generation into the breached compartment |
| Phase 4: Angry Surge | Cast Angry Spell over the first defensive cluster | Boosts frontline summons to overrun defenses before the wave decays |
Spread your Ruin Witches across a short line rather than stacking them on a single tile. A slight spread causes summoned shock units to engage across a broader front, reducing collateral damage from Giant Bombs and Multi-Target Inferno Towers.
Angry Spell Timing and Placement
Avoid dropping an Angry Spell on low-value exterior buildings. Reserve your first cast for the moment frontline summons engage the first fortified wall or dense defensive pocket:
- First Breach: Drop the spell over the first interior compartment where defenses concentrate their fire. This allows summons to smash through inner walls instantly and clear frontline towers.
- Core Push: Place a second Angry Spell over the Town Hall or central defensive compartments. High-HP structures can stall unboosted summons; accelerating them here ensures the Town Hall and adjacent defenses fall quickly.
- Radius Overlap: Position the spell so the outer edge reaches your advancing frontline while still catching trailing heroes or support troops moving directly behind them.
Hero Positioning and Backline Protection
Long-range defenses like Mortars, Eagle Artilleries, and Ricochet Cannons can hit trailing Ruin Witches if the frontline slows down. Keeping frontline units boosted under the Angry Spell forces defenses to remain locked on summons. Position your heroes to reinforce this protection:
- Grand Warden: Place the Grand Warden behind the central cluster of Ruin Witches so both the witches and their shock summons benefit from his life-boosting aura.
- Barbarian King: Run the Barbarian King slightly ahead of the witch line to soak heavy fire from single-target Inferno Towers and Monoliths.
- Archer Queen: Keep the Archer Queen aligned behind the center of the push to pick off defending heroes and Clan Castle troops drawn out by your summons.
Spell Inventory and Army Balance
Carrying multiple Angry Spells limits your capacity for standard defensive spells like Healing Spells or multiple Freeze Spells. Balance your inventory according to the target layout:
- Spell Loadout: Carry two to three Angry Spells for primary breakthrough points, paired with Freeze or Poison Spells to handle enemy Clan Castle troops and high-threat single-target towers.
- Hero Support: Include utility units like Headhunters to quickly eliminate defending heroes that engage your frontline.
- Clean-Up Units: Reserve a small group of clean-up troops, such as Minions, to finish off distant perimeter structures once the main defensive core is destroyed.
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Player Comments
137 players commented on this guide.
This helped me understand strategy much better.
Good guide for Clash of Clans players. The strategy part was useful.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.