To triple a Town Hall 18 base as a Town Hall 16 player in Clash of Clans, deploy a Root Rider and Valkyrie smash composition that funnels directly through high-value core defenses. Because you face superior defensive damage numbers, success depends on using Root Riders to punch through outer walls while your heroes set tight funnel boundaries so your core damage dealers do not split.

Setting Up the Root Rider and Valkyrie Core

The primary objective of this smash strategy is establishing direct pathing to the center of the base. Root Riders bypass and break wall segments, creating a clear entry line so your Valkyries reach core targets without getting distracted by perimeter buildings.

  • Root Riders: Deployed first in a controlled line to open wall layers and act as the primary tanking wave.
  • Valkyries: Sent directly behind the Root Riders once the entry point is cleared to burst down dense clusters of high-HP structures.
  • Barbarian King & Archer Queen: Positioned to clean up exterior structures along one flank, locking the main army onto a central path.

Hero Equipment Configuration

Hero survival and burst capacity compensate for the base-level defensive gap. Selecting equipment that provides area tanking and defensive utility keeps your offensive push alive through the middle stage of the raid.

HeroKey EquipmentPrimary Function
Barbarian KingGiant GauntletGrants area-of-effect damage and temporary tanking against heavy splash units like Scattershots and Multi-Infernos.
Archer QueenInvisibility / Healing EquipmentSustains single-target damage output behind the tank line while preventing target lock from Monoliths and Eagle Artillery.

Spell Usage and Priority

Spell placement determines whether your main push maintains momentum through the Town Hall compartment. Stagger spell usage based on the defensive threats your army encounters:

  • Rage Spells: Drop these at the core entry point and directly over the Town Hall to maximize Valkyrie damage output against high-HP targets.
  • Heal Spells: Cast over dense splash zones, specifically around Giga Inferno beams and Wizard Towers, to prevent sudden Valkyrie wipes.
  • Freeze Spells: Reserve exclusively for high-threat single-target defenses, such as the Monolith or the Town Hall's weapon system, to reduce overall hero damage intake.

Attack Sequence and Execution

  1. Clear the Entry: Deploy Root Riders along the target entry side to breach the outer wall layer.
  2. Establish the Funnel: Deploy your Barbarian King and Archer Queen along one flank of the entry area to destroy outer structures and prevent troop wandering.
  3. Commit the Core Army: Send Valkyries and your remaining hero support through the central wall opening behind the Root Riders.
  4. Time Core Spells: Drop a Rage Spell as troops enter the main compartment, followed by Heal Spells when entering heavy splash zones.
  5. Neutralize Threat Targets: Freeze the Monolith or Town Hall weapon as your main army engages the center of the village.

Addressing Execution Failures

If attacks regularly end in high-percentage two-stars rather than triples, check your deployment timing:

  • Army Splitting: If Valkyries circle the base exterior, your hero funnel was deployed too late or too close to the main entry point. Allow the King and Queen enough time to clear side structures before sending in the main force.
  • Premature Army Death: If Root Riders fall before reaching the Town Hall, ensure your support heroes stay close behind them to take down high-priority single-target defenses quickly.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.