Use the Clash of Critters 38-60 through 38-65 run as a progression checklist rather than forcing one team through every fight. Save your successful formation for each stage, identify which encounter causes the first failure, and make one targeted adjustment at a time. The source covers this specific six-stage section, so the advice below stays focused on repeating and improving these clears.
Stages 38-60 to 38-65
The safest approach is to treat each stage as a separate formation test, even when the same team clears several fights in a row.
| Stage | Recommended focus |
|---|---|
| 38-60 | Establish a reliable baseline formation before making upgrades. |
| 38-61 | Check whether the opening deployment survives long enough to build momentum. |
| 38-62 | Compare damage output and survivability rather than changing the whole roster. |
| 38-63 | Review positioning if units are being eliminated before contributing. |
| 38-64 | Reuse the strongest proven setup, then adjust only the weakest role. |
| 38-65 | Keep the formation that consistently reaches the final part of the battle. |
The video’s numbered run is most useful as a reference for this exact progression block. Use it to compare your own attempts stage by stage instead of judging the entire section from one failed battle.
Formation Testing
Change one part of the team at a time so you can identify what actually improves the clear.
Start with the formation that gets furthest into the stage. If it fails immediately, the problem is likely survival, deployment order, or front-line placement. If it reaches the final phase but runs out of damage, preserve the defensive structure and replace only the weakest damage slot.
Prioritize these checks:
- Keep durable units where they can absorb the earliest pressure.
- Place damage dealers where they can remain active instead of being removed early.
- Avoid replacing several units after one failed attempt.
- Compare the same formation across nearby stages before investing heavily.
- Save a separate setup when a stage requires a different balance of offense and defense.
A formation that clears 38-60 is a useful starting point, but it is not automatically the best answer for 38-65.
Retry Checklist
Use the failure point to decide what to change on the next attempt.
Early Failure
If the team collapses near the start, inspect survivability first. A damage upgrade will not solve a formation that cannot keep its key units active. Try a sturdier front line or reposition units before rebuilding the entire roster.
Mid-Battle Failure
A mid-battle loss usually means the formation is close but lacks either sustained damage or enough protection for its main attackers. Keep the parts that are working and adjust the role responsible for the first major drop in pressure.
Final-Phase Failure
If the team reaches the end but cannot finish, avoid making broad defensive changes immediately. Test a focused damage improvement, better timing, or a replacement for the unit contributing the least during the final phase.
Resource Management
The six-stage run is better handled through incremental testing than constant upgrades.
Before spending resources, confirm that:
- The same unit is repeatedly causing the failure.
- The formation cannot clear the stage after repositioning.
- A replacement improves the problem role rather than only raising overall power.
- The change does not weaken the team on the previous stage.
- You have recorded the setup that already works.
Do not discard a successful 38-60 or 38-61 formation just because a later stage requires an adjustment. Keeping proven setups makes it easier to return to earlier stages and prevents unnecessary trial and error.
Clear Route
Progress through the section in order and record the result after every successful attempt.
- Test your current team on 38-60.
- Save the formation and deployment pattern if it clears.
- Use that setup as the baseline for 38-61.
- Repeat the process through 38-65.
- When a stage fails, identify the first failure point.
- Change one unit, position, or timing choice.
- Retest the failed stage before spending more resources.
- Keep the final successful setup for future retries.
The main lesson from the 38-60 to 38-65 run is to build a small library of reliable formations instead of relying on one universal team. That approach makes each later retry easier to diagnose and keeps your upgrades focused on the actual obstacle.
Free Clash of Critters Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
132 players commented on this guide.
The explanation is clear, especially for beginners.
Nice guide. I am checking the other Clash of Critters articles next.
I tried this today and it worked better than my old setup.
Good guide for Clash of Critters players. The resources part was useful.