To effectively pilot a Hog Rider Mortar cycle deck in Clash Royale, use low-cost defensive cards to build an elixir lead, employ the Mortar for map control, and cycle back to the Hog Rider as fast as possible to keep your opponent under continuous pressure.
Defensive Mortar Placement
In this cycle deck, the Mortar functions primarily as a defensive anchor and map control tool rather than an immediate offensive bridge play.
- Pull Heavy Tanks: Place the Mortar reactively in the center of your arena to draw high-health tanks away from your Princess towers.
- Clear Swarms: Take advantage of the Mortar's splash damage to eliminate support troops and ground swarms behind enemy tanks.
- Bridge Aggression: Only place the Mortar offensively at the bridge when you hold a significant elixir advantage or know the opponent lacks low-cost counters.
Using the Mortar defensively forces opponents to spend resources reacting to your field presence while leaving your Princess towers healthy enough to assist on defense.
Hog Rider and Dual-Lane Offense
The Hog Rider is your main source of tower damage. Because cycle decks rely on speed, playing your low-cost cards immediately after an offensive push resets your hand and lets you deploy another Hog Rider before your opponent recovers their heavy counters.
- Fast Cycling: Immediately deploy low-cost cycle cards like Skeletons or Ice Spirit after a Hog Rider push to rotate back to your main win condition.
- Dual-Lane Pressure: When facing opponents with strong defensive buildings, place support units or a Mortar in one lane while sending the Hog Rider down the opposite lane. This forces the opponent to split their elixir defense across both sides.
- Punishing Heavy Cards: If your opponent plays a high-cost tank at the back of their arena, immediately push the opposite lane with your Hog Rider. This prevents them from building a large, uninterrupted attack.
Positive Elixir Trades and Deck Limits
Maintaining an elixir lead requires using low-cost cards to neutralize expensive single-target threats.
| Defense Unit | Enemy Counter Target | Tactical Action |
|---|---|---|
| Skeletons | Prince, Mini P.E.K.K.A | Surround or distract single-target melee attackers while Princess towers deal damage. |
| Ice Spirit | Swarms, Charging Units | Freeze incoming targets briefly to reset charge attacks and buy time for tower shots. |
| The Log | Ground Swarms, Knockback Targets | Clear low-health ground troops and push back oncoming pushes for positive elixir trades. |
Deck Trade-Offs
This cycle strategy lacks heavy damage spells such as Rocket or Lightning. Because you cannot spell-cycle a high-health tower to finish a match, you must maintain steady chip damage through Hog Rider connections and counter-pushing surviving defensive troops. If you face an unfavorable beatdown matchup, focus on precise defensive Mortar placements and play defensively to secure positive trades.
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34 players commented on this guide.
This guide answered the exact question I had.
Can you add more details about strategy in a future update?
This helped me understand strategy much better.
This saved me time in the early game.