In Clash Royale, use one threat to draw out an opponent’s spell, then pressure with a different threat that the same spell could answer. The supplied video is titled around a “Hyper-Bait” deck, but its description does not provide a deck list, so these steps explain the draft’s general spell-bait approach rather than a verified lineup.

Bait first, then pressure

  1. Identify two cards in your deck that the same opponent spell can counter. The draft gives Goblin Barrel and Dart Goblin as examples against The Log; it also names Princess as a possible bait threat.
  2. Play one threat and watch for the opponent’s response. If they spend the spell you were trying to draw out, the other threat may be harder for that spell to answer until it returns to their hand.
  3. Apply pressure with the other threat during that opening. Don’t assume the opponent has no answer at all; the opening applies only to the counter they just used.

Keep cycling without overspending

The draft recommends maintaining pressure with low-cost cards instead of waiting for a single large push. Use cheaper cards to cycle when they serve a purpose, but don’t spend elixir just to play cards quickly. The draft also advises placing defenders to pull enemy units toward the center, where both towers can target them.

Fragile troops can struggle against splash damage, and the draft names Executioner, Baby Dragon, and Bowler as examples. Avoid grouping vulnerable units where one area attack can hit several of them. If you cannot defend a counterpush with the elixir you have available, prioritize a defense over adding another attacker.

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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.