Track the opponent’s key defensive cards as they are played. Commit your main push when the card that counters it is out of rotation; otherwise, keep defending and cycling until you have a better opening.

Track the counter that matters

Focus on the card that can stop your main push, such as a defensive building or a splash-damage unit. The draft identifies these as examples of key counters, but it does not name a specific deck or its win condition, so choose the counter based on the cards your opponent uses against your attacks.

Keep a mental note of which cards they have played. When their key counter is unavailable, that’s the window to attack. If it is still available, avoid assuming your push will get through.

Use the opening without overcommitting

Once the counter is out of rotation, send your main push. The draft also advises using low-cost cards to test the opponent’s responses and avoiding a large investment in one lane. Together, those tactics let you look for a counter-free opening without spending too much before you know how the opponent will respond.

If the opponent commits heavily in one lane, the draft suggests pressuring the opposite lane rather than matching that investment. Treat this as an option, not a guaranteed advantage: the material does not specify a deck, matchup, or card costs that would establish when switching lanes is best.

When the opponent’s counter returns to rotation, stop relying on the same opening. Defend, track their next card plays, and wait for another opportunity.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.