To clear Level 1380 in Colony Flow!, release unobstructed outer perimeter units before touching the interior grid. Moving blocked central units too early fills your holding dock with mismatched colors and causes a board lock. Freeing outer paths creates escape channels that feed directly into matching goals, leaving empty dock buffer slots available when untangling the central cluster.
Step-by-Step Clearing Sequence for Level 1380
Solving the board requires working from the outside inward across three consecutive phases:
- Peel the Outer Perimeter: Tap the outermost units whose arrows point away from the center along open edges. Clear every parallel perimeter runner before touching units pointing perpendicular to the border. Units in this phase must leave the board cleanly without landing in your holding dock.
- Unlock Crossway Intersections: Identify where arrows from interior lanes cross into the cleared perimeter ring. Always tap the lead unit whose forward path crosses through the newly opened outer track first. This clears the intersection point and lets trailing intersecting lanes move forward without collisions.
- Drain the Central Core: Once escape corridors are open to the borders, clear central units color by color. Select the color group with the largest number of contiguous units facing an opened corridor. Release them in sequence so they stream through the cleared paths directly to their goals.
Managing Holding Dock Buffer Capacity
The holding dock beneath the board acts as a temporary buffer, but running out of empty slots results in an immediate failure. Monitor your available slots to determine when an interior move is safe.
| Dock Status | Operational Risk | Action Required |
|---|---|---|
| 0–2 Slots Filled | Low Risk | Target key bottleneck blockers, even if they temporarily occupy a dock slot. |
| 3–4 Slots Filled | Medium Risk | Halt interior routing and select only board units that match colors already in the dock. |
| 1 Slot Remaining | Critical Danger | Move only units that exit directly off the board or complete an active set in the dock. |
When an interior blocker must enter the dock to open a lane, verify that the path behind it immediately frees matching units to complete the set and clear the slot. Never commit multiple dock slots to free a single insect unless that move clears a corridor for an entire quadrant.
Handling Stagnant Chokepoints
Level 1380 contains chokepoints where opposing arrows lock different colors against one another. If neither unit appears to have a clear exit path, look for secondary escape branches created during the perimeter peel. A unit's tail orientation often reveals an adjacent turn into an open outer channel.
If two opposing lines are completely deadlocked, perform a controlled dock sacrifice. Tap the front unit into an empty dock slot to open the lane for the line queued behind it. Only execute this sacrifice if the released line either exits directly into matching goals or matches the docked unit to immediately clear the slot.
When to Restart Level 1380
Because Level 1380 depends on sequential clearances, an early mistake can make the remaining board impossible to solve. Restart the level immediately if any of these conditions occur:
- The dock has only one open slot while the board contains mixed, interleaved color clusters with no direct exit paths.
- A central unit is tapped into a dead end behind a stationary blocker, permanently jamming a main transit corridor.
- Two large color chains become mutually blocked and require more empty dock slots to untangle than your remaining capacity allows.
Free Colony Flow! Codes
Current active codes and how to redeem them.
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Player Comments
95 players commented on this guide.
Nice guide. I am checking the other Colony Flow! articles next.
I tried this today and it worked better than my old setup.
Good guide for Colony Flow! players. The strategy part was useful.
Can you add more details about strategy in a future update?