To clear Level 100 in CubeAway, rotate the puzzle cluster to trace each arrow's full flight path before tapping, then dismantle the formation from the outer edges inward. Level 100 introduces an irregular three-dimensional geometry with overlapping elevations. Blocks that look open from the default camera angle frequently collide with distant overhangs across the cluster.

Inspecting 3D Arrow Trajectories

Because arrows launch blocks entirely off the screen, visual exposure on the surface does not guarantee an unobstructed exit. Use full rotational inspection before committing to any move:

  • Rotate 360 degrees horizontally: Spin the cluster completely around its vertical axis to locate outermost floating blocks that have clear space behind their directional arrows.
  • Check top-down and bottom-up angles: Tilt the camera vertically to determine whether recessed blocks have vertical clearance or remain pinned beneath higher tiers.
  • Trace the continuous exit ray: Mentally follow a straight vector from the arrow's head outwards. If that line intersects any part of an adjacent or background cube, leave that block in place.

Step-by-Step Clearing Sequence

Dismantling the cluster requires peeling the structure layer by layer. Tapping interior pieces early causes deadlocks because internal arrows point outward into the surrounding structural shell.

PhaseTarget BlocksPrimary Objective
Phase 1: Outer TipsOutward-pointing perimeter cubesStrip exterior edges to create open flight corridors and expand sightlines.
Phase 2: Overhang ReleasesCubes beneath cleared outer wingsRemove secondary blocks whose paths were blocked by Phase 1 pieces.
Phase 3: Core UnlockingInterlocking central cubesDisassemble the central spine once opposing faces have flown clear.

Begin by tapping corner cubes whose arrows point directly away from the center. Once the outer shell thins, re-examine the secondary layer for newly opened escape routes. Rotate the camera after every successful tap to verify whether previously blocked cubes are now clear.

Preventing and Resolving Collisions

Pacing and dependency tracking prevent wasted moves:

  • Wait for exit animations: Avoid rapid double-tapping. Tapping adjacent blocks in quick succession can launch a second block before the first has cleared the board, triggering an unnecessary collision.
  • Watch internal tunnels: Do not tap arrows that point into narrow gaps between sections unless you have rotated the view to confirm the opposite exit opening is vacant.
  • Use collision feedback: If a tapped block wobbles and stays in place, it highlights the exact cube blocking its flight path. Rotate your perspective along that plane, identify the blocking cube, and trace that cube's arrow to find the next required move in the sequence.
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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.