To clear Level 35 in CubeAway, you must dismantle the dense rainbow pillar from the outside inward. Start by rotating the camera to tap all outward-facing exterior arrows that point into open space. Stripping this outer shell exposes the locked interior blocks, allowing you to clear the top and bottom vertical arrows and dismantle the central spine without triggering collision penalties.

Pillar Clearing Priority

Because the stage packs blocks into a continuous vertical column, arrows frequently point directly into neighboring cubes. Solve the column by targeting arrow groups in this sequence:

SectionArrow DirectionPriorityAction
Outer FacesOutward / Lateral1 (First)Tap blocks pointing away from the tower into open air.
Top & Bottom CapsUpward / Downward2 (Mid)Tap vertical arrows once their exit path above or below is unobstructed.
Central SpineInward / Transverse3 (Final)Clear remaining internal blocks after removing the surrounding structure.

Step-by-Step Walkthrough for Level 35

1. Strip the Exterior Shell

Rotate the camera around the column by 45 to 90 degrees to examine all four faces. Look for blocks whose arrow points perpendicular to the tower directly into empty space.

  • Tap corner and edge blocks that have an open lateral trajectory.
  • Work around all four quadrants rather than digging into a single side.
  • Do not tap inward-pointing arrows yet; removing the free outer cubes creates visible gaps that expose the orientation markings of the layer underneath.

2. Clear the Vertical End Caps

Once the outer shell is partially cleared, shift your view to the top and bottom ends of the pillar.

  1. Top cap: Identify upward-facing arrows on the highest tier. Tap them as soon as no cube sits directly above their flight path, shortening the overall height of the column.
  2. Bottom base: Check the lowest tier for downward-pointing arrows that have an unobstructed exit beneath the structure.
  3. Exposed horizontal blocks: Tapping the end caps removes the vertical locks, freeing horizontal blocks that were previously pinned beneath them.

3. Deconstruct the Remaining Spine

With the perimeter and caps removed, the stage reduces to a narrow core of interlocking pieces. Alternate between tapping vertical arrows to reduce column height and clearing outward lateral blocks that were previously blocked by adjacent neighbors. Continue this alternating sequence until the final central blocks are removed.

Camera Habits to Prevent Blocked Taps

Tapping a blocked cube causes it to bounce back, wasting time and risking tap-limit penalties. Use these perspective checks to avoid mistakes:

  • Tilt the view downward: Look at the pillar from a high angle to confirm that horizontal arrows will not clip the corners of adjacent blocks.
  • Trace exit paths: Follow a straight line from the arrow tip to the edge of the screen to ensure no cube sits along its trajectory.
  • Ignore color bands: The rainbow coloring is visual styling. Arrow flight path—not color matching—determines whether a block can be safely removed.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.