To clear Level 35 in CubeAway, you must dismantle the dense rainbow pillar from the outside inward. Start by rotating the camera to tap all outward-facing exterior arrows that point into open space. Stripping this outer shell exposes the locked interior blocks, allowing you to clear the top and bottom vertical arrows and dismantle the central spine without triggering collision penalties.
Pillar Clearing Priority
Because the stage packs blocks into a continuous vertical column, arrows frequently point directly into neighboring cubes. Solve the column by targeting arrow groups in this sequence:
| Section | Arrow Direction | Priority | Action |
|---|---|---|---|
| Outer Faces | Outward / Lateral | 1 (First) | Tap blocks pointing away from the tower into open air. |
| Top & Bottom Caps | Upward / Downward | 2 (Mid) | Tap vertical arrows once their exit path above or below is unobstructed. |
| Central Spine | Inward / Transverse | 3 (Final) | Clear remaining internal blocks after removing the surrounding structure. |
Step-by-Step Walkthrough for Level 35
1. Strip the Exterior Shell
Rotate the camera around the column by 45 to 90 degrees to examine all four faces. Look for blocks whose arrow points perpendicular to the tower directly into empty space.
- Tap corner and edge blocks that have an open lateral trajectory.
- Work around all four quadrants rather than digging into a single side.
- Do not tap inward-pointing arrows yet; removing the free outer cubes creates visible gaps that expose the orientation markings of the layer underneath.
2. Clear the Vertical End Caps
Once the outer shell is partially cleared, shift your view to the top and bottom ends of the pillar.
- Top cap: Identify upward-facing arrows on the highest tier. Tap them as soon as no cube sits directly above their flight path, shortening the overall height of the column.
- Bottom base: Check the lowest tier for downward-pointing arrows that have an unobstructed exit beneath the structure.
- Exposed horizontal blocks: Tapping the end caps removes the vertical locks, freeing horizontal blocks that were previously pinned beneath them.
3. Deconstruct the Remaining Spine
With the perimeter and caps removed, the stage reduces to a narrow core of interlocking pieces. Alternate between tapping vertical arrows to reduce column height and clearing outward lateral blocks that were previously blocked by adjacent neighbors. Continue this alternating sequence until the final central blocks are removed.
Camera Habits to Prevent Blocked Taps
Tapping a blocked cube causes it to bounce back, wasting time and risking tap-limit penalties. Use these perspective checks to avoid mistakes:
- Tilt the view downward: Look at the pillar from a high angle to confirm that horizontal arrows will not clip the corners of adjacent blocks.
- Trace exit paths: Follow a straight line from the arrow tip to the edge of the screen to ensure no cube sits along its trajectory.
- Ignore color bands: The rainbow coloring is visual styling. Arrow flight path—not color matching—determines whether a block can be safely removed.
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Player Comments
94 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
Nice guide. I am checking the other CubeAway articles next.
The explanation is clear, especially for beginners.
This guide answered the exact question I had.