To get the most out of the Extreme Z-Awakened (EZA) AGL Angel Yamcha & Princess Snake in DRAGON BALL Z DOKKAN BATTLE, build them with maximum Additional Attack in the Hidden Potential System and run them strictly as a third-slot floater.

This free-to-play Halloween unit relies on attacking before gaining reliable defense. As a result, they cannot withstand early-turn boss hits in Slot 1, but they serve as an effective, self-sufficient utility unit across Prime Battles, Super Battle Road (SBR), and restricted free-to-play events.

Hidden Potential and Skill Orb Build

Prioritize Additional Attack across their Potential grid over Critical Hit. Launching multiple Super Attacks in a single turn increases their cumulative turn damage and helps secure defensive boosts activated on attack. Allocate secondary nodes to Critical Hit, and use Dodge on Skill Orbs to provide emergency protection against dangerous enemy specials.

Slot / NodeRecommended StatPurpose
Primary PotentialAdditional AttackMaximizes multi-attack chances and post-super defensive stability
Secondary PotentialCritical HitImproves baseline damage against non-STR targets
Bronze Skill OrbRaw DEF or ATKOffsets lower free-to-play baseline stats
Silver Skill OrbAdditional AttackRaises the secondary Super Attack proc rate
Gold Skill OrbAdditional Attack + DodgeBalances offensive consistency with survivability

Taking this unit's Link Skills to Level 10 resolves their Ki dependency and fixes baseline stat deficiencies:

  • Shattering the Limit: Upgrades to Ki +2 alongside an unconditional 5% ATK and DEF increase at Level 10, ensuring reliable Super Attacks from the third slot without starving primary rotation units of orbs.
  • Infighter: Provides offensive scaling and reduces enemy DEF to support overall team damage output.

Leveling their full link set to Level 10 prevents them from failing Super Attack thresholds when floating, allowing main-rotation anchors to claim board resources.

Turn Positioning and Team Roles

Angel Yamcha & Princess Snake belong in Slot 3. Their defensive baseline before attacking is low, leaving teams exposed to immediate defeats if placed in Slot 1.

  • Slot 1 (Avoid): Never deploy this unit here. A lack of high innate damage reduction or pre-attack defense makes them vulnerable to early-turn normal attacks and Super Attacks.
  • Slot 2 (Conditional): Use only if linked alongside a dedicated defensive wall that controls the opening slot.
  • Slot 3 (Recommended): The intended placement. They collect off-rotation Ki, fire their Super Attack to raise their defense, and rotate out of incoming enemy assault clusters.

Keep the unit away from stages with enemy Area of Effect (AoE) attacks, which bypass the protection of Slot 3 by striking before Yamcha can act. On teams like Otherworld Warriors, Earth-Bred Fighters, and Joined Forces, use them as an economical filler unit capable of contributing supplemental chip damage and evasion rolls.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.