To run Extreme EZA AGL LR Pilaf & Mai & Shu effectively in DRAGON BALL Z DOKKAN BATTLE, field them exclusively under a 200% or 220% leader skill, place them in Slot 2 or Slot 3, and build their Hidden Potential with Additional Attack first and Dodge second.

Because this free-to-play World Tournament LR lacks unconditional damage reduction and relies on triggering defensive buffs through Super Attacks, they are extremely vulnerable before attacking. They should never be placed in Slot 1.

Supported Leader Skills and Team Setups

At 100% Hidden Potential, the trio requires a high-percentage leader skill to reach defensive thresholds capable of withstanding endgame normal attacks. Running them under older 170% leader skills leaves their baseline defense too low for challenging events.

Their passive conditions also restrict their full stat buffs to lineups featuring specific ally tags, primarily Earth-Bred Fighters, Dragon Ball Seekers, and select villain categories.

Leader CategoryTeam ViabilityStrategic Function
Earth-Bred FightersHighProvides strong protection from elite Slot 1 units, letting the trio float safely in Slot 3.
Dragon Ball SeekersModerateActivates category-specific passive buffs and shared links, but the team has a lower overall defensive ceiling.
Space-Traveling Warriors / Inhuman DeedsLow to ModerateDifficult to coordinate due to conflicting links and limited synergy with standard villain rosters.

If your roster cannot provide at least a 200% lead alongside compatible category allies to fulfill their passive conditions, bench this unit for high-difficulty stages.

Battle Rotation and Slot Placement

Placement determines whether Pilaf & Mai & Shu survive challenging turns. Because their defensive stat increases trigger on their 12 Ki Super Attack and 18 Ki Ultra Super Attack, taking hits before they attack will usually end the run.

  • Slot 1 (Never use): They have no pre-attack defense or guard to handle opening boss attacks.
  • Slot 2 (Conditional): Use only when the incoming enemy attacks are concentrated after your attacking phase and you can guarantee an Ultra Super Attack.
  • Slot 3 (Standard default): Float the unit across turns. This keeps them away from heavy enemy fire, allows them to gather leftover Ki spheres, and lets your primary defensive anchors and damage dealers hold main rotations.

At 100% Hidden Potential, allocate your nodes to support the unit's survival and on-Super mechanics:

  1. Additional Attack (Primary): Maximize Combo Attack. Launching multiple Super Attacks in one turn compounds their defensive stat raises.
  2. Dodge (Secondary): Invest leftover points into Evasion. Because their damage output cannot match premium festival units, Dodge provides a vital safety net against attacks that bypass their post-Super defense.
  3. Critical Hit (Minimal): Take Critical Hit only when forced by unavoidable node paths.

The trio possesses an eccentric link set combining Dragon Ball and minion links that do not synergize with standard Saiyan units. Raising their links to Level 10 is necessary to stabilize their Ki generation and defense:

  • The Incredible Adventure: Generates critical Ki and minor stat buffs on Dragon Ball setups.
  • Guidance of the Dragon Balls: Provides an attack boost to enhance Ultra Super Attacks.
  • Troublesome Foes / Cowardice: Grants Ki and defensive boosts, reducing reliance on manual orb arrangement.
  • Legendary Power: Adds flat damage scaling when linking with partner LRs.

When building around them, pair the trio with dedicated support units that grant unconditional +3 Ki and defensive buffs through their passives to offset their awkward link distribution.

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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.