To perform skill moves in eFootball™ Mobile using the Classic control scheme, tap the Dash button once and immediately flick the Virtual Pad in your intended exit direction. Most dribbling tricks will only execute if your player card possesses the required trait listed in their Player Details menu; otherwise, the player will perform a basic body feint or take an uncontrolled heavy touch.

Your next step is to check your squad's Player Details screen to confirm which skills your attackers and midfielders have equipped before attempting them in competitive play.

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Skill Move Input and Requirement Reference

Except for universal mechanics like the Fake Shot and Sharp Touch, each dribbling maneuver requires specific player traits.

Skill MoveRequired Player TraitsInput / Flick Direction (Classic Layout)
Double TouchDouble TouchRunning direction (Forward)
Special Double Touch (Ball Roll)Double Touch + Flip Flap + Sole ControlForward-diagonal
Marseille Turn (Roulette)Marseille TurnForward-diagonal
Flip Flap (Elastico)Flip FlapForward-diagonal (toward player's strong foot)
Chop TurnChop TurnDiagonal backward (90°–120° from running line)
Cut Behind & TurnCut Behind & TurnBackward or backward-diagonal
Scissors FeintScissors FeintForward or slight forward-diagonal
Cross Over TurnCross Over TurnForward-diagonal (crosses behind plant foot)
SombreroSombreroToward oncoming defender while receiving an airborne ball
Fake ShotNone (Universal)Tap Shoot, then immediately flick the Virtual Pad
Sharp TouchNone (Universal)Double-flick or Dash tap into open space

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Executing Core 1v1 Moves

Double Touch and Special Double Touch

The standard Double Touch shifts the ball laterally from one foot to the other without interrupting forward momentum, making it effective for slipping past lunging center-backs.

  • Standard Input: While moving forward, tap Dash once and flick the Virtual Pad directly in line with your run.
  • Special Double Touch (Ball Roll): If a player possesses Double Touch, Flip Flap, and Sole Control simultaneously (such as Neymar Jr.), flicking slightly forward-diagonal produces an extended rolling touch that moves the ball outside the range of automated sliding challenges.

Marseille Turn, Flip Flap, and Chop Turn

These moves redirect the ball away from lateral challenges and touchline pressure:

  • Marseille Turn: Tap Dash and flick diagonally forward. The player spins 360 degrees over the ball, placing their back between the defender and possession.
  • Flip Flap: Tap Dash and flick diagonally forward toward the dribbler's dominant foot. The player pushes the ball outward with the outside of the boot and snaps it back inside.
  • Chop Turn: Tap Dash and flick diagonally backward. The player chops the ball behind the standing leg, stopping momentum to evade defenders sprinting along the touchline.

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Universal Feints and Positional Tricks

Fake Shot

The Fake Shot does not require an assigned skill card trait. Tap the Shoot button and immediately swipe the Virtual Pad in any direction. The player cancels the shot animation to sidestep sliding defenders or goalkeepers committing to a dive.

Cut Behind & Turn vs. Scissors Feint

  • Cut Behind & Turn: Tap Dash and flick backward. The dribbler tucks the ball behind their heel in a continuous stride, retaining closer control than a standard Chop Turn.
  • Scissors Feint: Tap Dash and flick forward or slightly forward-diagonal. The player steps over the ball along their current running lane to force the defender to pause before accelerating away.

Situational Skills: Sombrero and Cross Over Turn

  • Sombrero: Activates exclusively on airborne passes or bouncing balls. Flick the Virtual Pad toward an approaching defender as the ball reaches the player to lob it over the opponent's head.
  • Cross Over Turn: Tap Dash and flick forward-diagonal to cut behind the plant foot, allowing attacking midfielders to quickly adjust shooting angles inside crowded penalty boxes.
  • Sole Control: A passive trait that refines rollback animations and reduces input delay when transitioning between touches and active skills.

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Timing and Execution Rules

  1. Avoid Holding Dash: Holding the Dash button triggers a standard sprint burst rather than a skill move. You must release the button after a single tap.
  2. Observe Trigger Distance: The optimal window to initiate a move is one to two player strides before the defender makes contact. Initiating three or more strides away allows the defender time to track the animation, while triggering during physical contact causes tackle priority to override your skill.
  3. Respect Animation Lock: Every skill locks the player into a set animation where passes, shots, and directional changes cannot be buffered. Limit skill usage to one decisive move per 1v1 encounter to avoid turning possession over to stationary Match-up defending.
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