To clear Challenge Festival II Rare Stage 10 in Empires & Puzzles: Match-3 RPG, field a mono-color or heavy 3-2 stack of fully leveled 3-star heroes, charge every special skill before defeating Wave 2, and immediately burst down the primary boss on Wave 3 with defense debuffs and saved board tiles.

Rare Stage 10 Constraints

Rare difficulty enforces strict roster and inventory caps that prevent brute-forcing encounters with high-rarity units:

  • Heroes: 3-star rarity maximum. 4-star and 5-star heroes are banned.
  • Troops: Capped at 2-star rarity.
  • Battle Items: Restricted to minor and basic consumables. High-tier items like Time Stops, Dragon Attacks, and Miracle Scrolls cannot be equipped.

Bosses in Stage 10 possess elevated health pools and heavy slash attacks that can eliminate a 3-star hero in a single turn if allowed to fire unchecked.

Mono-color (5-0) or heavy split (3-2) lineups targeting the element of the main boss provide the tile damage necessary to clear high health bars quickly. Rainbow teams spread tile damage too thinly to defeat bosses before they cast special skills.

RoleSkill ProfilePrimary Purpose
Defense DebufferRegular or elemental defense downMultiplies incoming physical tile and special strike damage
Attack BufferTeam attack buff or critical boostAmplifies tile burst output during boss burn phases
Direct SniperFast-mana, single-target direct damageEliminates weakened priority targets quickly
Mana ControllerMana cut, silence, or delayDelays enemy skills when cascades charge boss mana
Support / HealerHeal over time, direct heal, or cleanseRestores health from stray attacks and removes ailments

Costumed classic 3-star heroes and dedicated event 3-stars offer the higher base stats needed to survive stray enemy hits. Prioritize fast-mana heroes whenever possible.

Because high-tier items are restricted, maximize utility across your four basic inventory slots:

  • Minor Mana Potions: Instantly charge a defense debuffer, sniper, or mana controller at the start of the boss wave.
  • Minor Healing Potions or Minor Antidotes: Keep key heroes above one-shot thresholds between waves or cleanse status ailments.
  • Arrow Attacks: Apply accuracy debuffs to bosses and mob units to force missed normal attacks.
  • Bear Banners or Axe Attacks: Bear Banners increase team attack for burst phases without relying on hero mana, while Axe Attacks provide direct board damage and soften waves.

Wave-by-Wave Walkthrough

Success on Stage 10 depends on deliberate board preparation across earlier waves rather than rushing to the finale.

Waves 1 and 2: Setup and Mana Charging

  1. Focus down mob enemies one at a time to create empty columns on the board.
  2. Send matched tiles through empty columns (ghosting) to generate double mana for your heroes without charging an enemy's special meter.
  3. Once a single mob enemy remains in Wave 2, stop matching tiles directly underneath it.
  4. Ghost remaining matches until all five hero special skills are fully charged and team health is restored.
  5. Rearrange the board to create power gems or large clusters of your team's dominant tile color before finishing the last mob.

Wave 3: Boss Burst Sequence

  1. Apply Debuffs: Fire your regular or elemental defense debuffer at the primary target on turn one.
  2. Buff Attack: Activate your attack buffer special or use a Bear Banner.
  3. Unleash Snipers: Direct single-target damage specials into the target boss to lower their health pool.
  4. Detonate Pre-set Tiles: Match your stockpiled strong-element tiles and power gems directly under the debuffed target to complete the elimination.
  5. Mitigate Remaining Bosses: If a secondary boss is preparing to cast, use a Minor Mana Potion to recharge your mana controller, or throw an Arrow Attack to force their attacks to miss. Clean up the remaining enemy with sustained tile matches.
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James Brown

James Brown

James focuses on Android gaming on PC, emulator setup, controls, performance tuning, and practical troubleshooting for longer play sessions.