To counter Server vs. Server (SvS) point trading in Evony, collect verifiable coordinate and account data to submit in an exploitation report to Customer Support, while deploying fast marches and combat rallies to physically disrupt active trades on the map. Point trading involves colluding players from opposing servers staging low-risk hits to claim Ares Wings and Top 5 Wonder 2 unlocks, bypassing normal combat losses and pushing legitimate players off the leaderboard.

How to Spot SvS Point Trading

Point trades typically occur during off-peak hours or in the final hours of the Server War when fewer scouts are monitoring the map. Track suspicious activity using two primary indicators on the Monarch Rankings board:

  • Rapid Score Spikes: A monarch gains tens or hundreds of millions of points within a 15- to 30-minute window without active server rallies or contested throne battles.
  • Disproportionate Power Retention: Authentic high-point battles incur heavy hospital fills and sub-city troop deaths, causing the attacker's power to dip. If an account logs massive SvS score increases while their overall power remains unchanged, they are likely attacking stripped, soft-target marches designed to yield points without inflicting real damage.

Required Evidence for Customer Support Audits

Customer Support requires specific log identifiers before escalating tickets to the game's audit team. Generic cheating claims without precise locations or timestamps are usually closed with automated replies. Collect the following information before the SvS event concludes:

  • Monarch IDs and Names: The Monarch Name, numeric Monarch ID, and home server number for both the attacker and defender.
  • Map Coordinates: The exact X and Y map coordinates where the repetitive attacks are occurring, whether on the home or enemy server.
  • Time and Date Stamps: The precise time, including time zone, during which the score exchanges took place.
  • Rankings and Battle Reports: Screenshots of sudden leaderboard jumps, alongside scout reports or shared alliance battle reports showing artificial march setups and one-sided casualty ratios.

Providing the exact minute and coordinate allows support staff to query server logs directly to verify march patterns.

Formatting and Escalating the Support Ticket

Submit the ticket directly through in-game Customer Support, framing the issue as an exploit of match scoring mechanics under the Terms of Service rather than an emotional grievance. If your alliance includes high-VIP members, have them submit the same data through VIP support channels to expedite review.

Use this reporting template to present the data clearly:

Subject: SvS Match Manipulation & Point Trading Audit Request - Server [X] vs Server [Y]

Reported Accounts:
- Player A: [Monarch Name] (ID: [Monarch ID]) - Server [X]
- Player B: [Monarch Name] (ID: [Monarch ID]) - Server [Y]

Incident Details:
- Coordinates: [X: ..., Y: ...]
- Timestamps: [Date, Time, and Time Zone]
- Issue: Staged combat and point farming violating Server War competitive integrity.

Requested Action:
Audit backend battle logs for these coordinates and timestamps, disqualify manipulated scores, and adjust SvS leaderboard rankings accordingly.

Having multiple alliance members file separate tickets using the same coordinated data points increases the likelihood that support flags the incident for an administrative review instead of closing the ticket automatically.

Tactical Map Disruptions Against Active Traders

While waiting for support intervention, alliances can actively shut down trading sessions using real-time map maneuvers. Traders rely on uninterrupted march paths and close-proximity teleports to cycle attacks before their shields expire.

Blocking March Paths

Traders require open paths to maintain rapid attack loops. Teleport an alliance keep directly between the colluding targets, or dispatch high-speed cavalry marches to occupy adjacent open tiles. This obstructs direct marches, forces players to expend Advanced Teleports to reset their positions, and increases their operational downtime.

Rallying Unshielded Targets

Colluding keeps frequently drop Peace Shields or swap sub-cities to execute trades. Keep a rally team pre-set with buffed ranged or ground marches. Launch immediately when a trading keep drops its shield. Striking a target while its defenses are stripped for point exchanges zeroes its standing troops and turns the staged trade into a severe net point loss for the opposing server.

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Emily Johnson

Emily Johnson

Emily writes practical mobile strategy guides with a focus on resource planning, base progression, and the early decisions that shape a long-term account.