To clear Level 56 in Evony, you must solve a two-phase encounter: first execute a four-step pin-pull sequence to neutralize room hazards and power up your hero, then deploy concentrated barricades and ballistas to survive three consecutive waves of enemy creeps.
Pin-Pull Order for Phase 1
The puzzle chamber contains an armed guard, a boulder, a lava pool, and a water reservoir. You must neutralize threats using the environment before letting the hero move, as engaging the guard directly or stepping into lava results in an immediate loss.
Pull the pins in this exact sequence:
- Top Horizontal Pin: Drops the overhead boulder onto the stationary guard chamber, killing the guard instantly.
- Center Divider Pin: Releases the water reservoir into the lava pool, instantly hardening the molten lava into solid stone.
- Vertical Reward Pin: Opens the gate to the multiplier chest. Guide your hero across the hardened stone to claim the squad multiplier and recruit allied archers.
- Bottom Arena Pin: Unlocks the exit gate, sending your empowered hero and reinforced squad into the lane defense arena.
| Step | Pin Target | Triggered Effect | Result |
|---|---|---|---|
| 1 | Top Horizontal Pin | Releases overhead boulder | Eliminates guard instantly |
| 2 | Center Divider Pin | Dumps water into lava | Solidifies molten rock into safe path |
| 3 | Vertical Reward Pin | Opens reward chamber | Grants attack multiplier and archers |
| 4 | Bottom Arena Pin | Opens staging gate | Deploys empowered squad to the lane |
Defensive Setup and Resource Management
The combat phase takes place in a lane leading to your base barrier. Do not spread your defenses evenly along the path or place them directly against your base gate.
- Establish a midpoint chokepoint: Place your primary barricades at the lane's natural bend. Forcing enemies to turn compresses them into a tight clump, maximizing the piercing damage of your archers and automated ballistas.
- Manage your energy reserve: Deploying fortifications and traps costs defensive points that recharge over time. Avoid exhausting your energy on basic barricades early, as you will need points to deploy heavy artillery and targeted countermeasures during later waves.
- Space barricades apart: Never build barricades back-to-back. Leaving space between structures prevents enemy cleave attacks from hitting multiple defenses simultaneously and forces attackers to endure sustained fire over a longer distance.
Wave Breakdown and Counter-Tactics
Level 56 sends three distinct attack waves with different speeds and armor profiles:
- Wave 1 (Vanguard Runners): Fast, low-health infantry sprint down the lane edges. Rely on automated ballistas and stationed archers to eliminate them from distance. Do not waste energy on expensive area-of-effect traps here.
- Wave 2 (Shielded Heavy Infantry): Armored shieldbearers march in dense formation, deflecting frontal standard arrows. Deploy piercing ballistas or detonate explosive barrels directly within their ranks to break shields and wipe out trailing troops.
- Wave 3 (Elite Brute and Swarm): A high-health brute advances alongside a large swarm of mixed units. Focus heavy ballista fire directly onto the brute while residual splash damage clears the surrounding infantry. Activate your hero's tactical slow ability here to keep the brute within your kill zone until defeated.
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I wish I had read this before upgrading the wrong thing.
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This helped me understand strategy much better.
Can you add more details about strategy in a future update?