To clear Level 70 in Evony's puzzle and wave-clear challenge modes like Last Stand, resolve the chamber layout before activating spawners, then funnel incoming enemy clusters into environmental hazards. Hold your single-use traps until enemy groups reach peak density, align your firing angle with the primary choke point, and prioritize attack speed and projectile spread over single-target damage.

Step 1: Solve the Pin Puzzle Before Spawning Waves

Level 70 is divided into two distinct phases: a mechanical layout puzzle and a multi-wave combat defense. Survey the board thoroughly before pulling any pin. Releasing a barrier prematurely will flood defensive lanes before traps are aligned to intercept hostiles.

Follow this inspection sequence before engaging:

  1. Identify keystone pins: Separate pins that hold stationary traps in reserve from pins that seal active monster conduits.
  2. Trace hazard runoff: Determine where rolling boulders drop and fluids like lava or poison drain. Ensure their trajectory crosses enemy approach lanes rather than your hero station or barricade.
  3. Isolate the defense zone: Keep the primary corridor blocked from secondary spawn chambers while neutralizing isolated, stationary hostiles.

Fluid hazards flow downward. Never pull a lower pin if the drainage channel connects to your defending unit, as friendly exposure results in an instant defeat.

Step 2: Funnel Enemy Waves Through Choke Points

Once the layout pins are set, Level 70 releases three distinct waves of enemies toward your position. Funneling enemies into a single-file corridor concentrates their hitboxes, allowing basic piercing and splash attacks to strike multiple hostiles simultaneously.

Wave PhaseThreat CompositionOptimal Control TacticPrimary Hazard Target
Wave 1 (Vanguard)Low-health sprintersSingle-lane choke funnelPin-drop boulder or spike trap
Wave 2 (Armored Swarm)Shielded melee hostilesSlowing barriers and focus fireLava channel or explosive barrel
Wave 3 (Boss and Mixed)High-health brute and runnersKiting behind perimeter pinsCoordinated burst and trap reset

Align your hero directly with the narrowest funnel. If enemies emerge from two conduits at once, use an environmental hazard to instantly seal the faster lane so you can concentrate weapon fire on the slower, armored path. Keep lane-splitting barriers intact until the first wave cluster is fully eliminated.

Step 3: Time Environmental Hazard Triggers

Environmental hazards—including boulders, falling blocks, and fluid chambers—are strictly limited or single-use. The most common failure on Level 70 is pulling a hazard pin the moment the first enemy enters the kill zone, which wastes high-damage tools on vanguard scouts and leaves late-stage waves untouched.

  • Wait for peak density: Allow forward runners to enter the kill zone until the dense, slower core of the wave gathers behind them.
  • Lead falling debris: Account for the drop and roll time of boulders so the impact strikes the leading edge of the packed formation.
  • Save heavy traps for elite units: Heavy brutes resist regular weapon knockback. Reserve suspended obstacles, such as hanging cages or boulders, to interrupt elite charging animations.

Step 4: Select Upgrade Perks Between Waves

Between combat waves, select upgrade cards that enhance crowd control and hit coverage. Level 70 relies on clearing high unit counts quickly, making fire rate and area coverage far more effective than high single-target damage.

  • Top Priority: Multi-shot and projectile splitting. Expanding forward projectile spread prevents fast sprinters from slipping past along the perimeter walls.
  • Secondary Priority: Attack speed amplifiers and area-of-effect splash radius. Increased fire rates minimize target reacquisition delays, while splash damage clears compressed packs in your choke point.
  • Situational Utility: Knockback effects and barricade durability. Knockback creates space against advancing brutes, while barricade health provides a safety net if a runner slips through.

Skip narrow utility bonuses, such as gold drop rate or minor critical hit rate boosts, to ensure sufficient damage output for the final mixed assault.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.