To beat Level 84 in Evony, solve the environmental puzzle before releasing your hero, collect the weapon upgrade, and prioritize blue multiplier gates during the wave defense corridor. If you release the hero before cooling the magma or eliminating the roaming beast, the run fails immediately.
Step-by-Step Pin Sequence
The puzzle chamber isolates your hero in an upper alcove above two lethal hazards: a pool of molten magma beneath a water tank, and a roaming beast in the lower hall. Pull the golden pins in this exact sequence:
- Neutralize the magma: Pull the pin holding the upper water reservoir. The water pours into the basin below, cooling the molten lava into safe stone.
- Crush the beast: Pull the pin supporting the overhead boulder. The falling rock instantly eliminates the roaming creature.
- Equip the heavy weapon: Pull the vertical pin blocking the weapon crate. Your hero picks up an automatic repeater, which provides the rapid fire needed for the running phase.
- Open the exit barrier: Pull the final gate pin. Your hero moves onto the track to begin the wave defense section.
Pulling the hero's exit pin before neutralizing the lava or dropping the boulder results in an instant defeat. Skipping the weapon crate leaves you with single-shot fire, which cannot stop the initial swarm.
Gate Selection Priorities
Once you enter the corridor, incoming swarms charge toward your position. Pairs of gates appear along the runway, requiring split-second directional choices.
| Gate Type | Selection Condition | Tactical Function |
|---|---|---|
| Blue Multiplier ($\times2$, $\times3$) | Squad size is 4 or higher | Multiplies total shooters across the lane |
| Blue Additive ($+5$, $+10$) | Squad size is below 4 | Adds a flat number of extra units |
| Red Penalty ($-5$, $\div2$) | Never select | Reduces squad size and narrows firing spread |
Early in the run, an additive gate like $+5$ provides the strongest immediate boost to small numbers. Once your squad reaches four or more shooters, always choose blue multiplier gates. Doubling or tripling a formed squad creates wide projectile coverage, preventing fast runners and armored brutes from crossing your defensive threshold.
Detonation Timing and Lane Positioning
Red explosive barrels are placed at fixed choke points along the track. Maximize their value by following these combat rules:
- Hold fire on early targets: Do not shoot a barrel the moment it appears. Firing early catches only two or three vanguard runners and wastes the explosion.
- Detonate at maximum density: Wait until the core body of the swarm clusters around the barrel, then switch targets to ignite it. The blast clears the bulk of the mob, allowing your squad to focus sustained fire on armored brutes.
- Commit to one lane side early: Center dividers physically split your squad. Trapped units fall behind or drift into negative gates, cutting your late-stage damage output. Choose your gate lane well before reaching the divider.
Failure Points and Restarts
If you make an error, pause and restart immediately to save time:
- Fluid timing error: If you pull the magma barrier before dropping the water, lava covers the floor and destroys the weapon crate.
- Divider collision: Splitting your formation on track dividers leaves too few shooters to defeat Wave 3.
- Frontline breach: Armored enemies eliminate your squad instantly upon reaching melee range.
Failing or resetting a puzzle stage in Evony carries no penalty. It consumes no stamina, expends no resources, and harms no city troops. Use quick restarts to ensure a clean pin pull and an optimal early squad count.
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Player Comments
113 players commented on this guide.
This helped me understand heroes much better.
I wish I had read this before upgrading the wrong thing.
Good guide for Evony players. The heroes part was useful.
The tips are practical and easy to follow.