To survive Heroic Endless on Bizarre Bazaar in Fieldrunners 2 for iPad for iPad, use baseline towers to establish an expansive zigzag maze across the open courtyard before investing in expensive individual upgrades. Because Endless mode scales enemy health continuously and Heroic difficulty reduces your margin for error, forcing ground units along an extended switchback path is required to give your towers enough time to eliminate incoming waves.

Maze Architecture and Routing Rules

Bizarre Bazaar features an open layout where creeps enter along the perimeter and march toward the exit. If you do not redirect them immediately, standard creep lines will overrun your defenses in early rounds.

  1. Lay alternating barrier walls: Place parallel lines of low-cost towers across the courtyard. Leave a single open cell at alternating ends of each row so enemies must traverse the entire width of the arena before turning back.
  2. Preserve an open route to the exit: Never completely seal off the path between the spawn points and the exit goal. Completely blocking the route causes enemies to attack your towers directly or divert along unpredictable lines.
  3. Establish path length before upgrading: Use basic, un-upgraded level-one Gatling towers to lock in the boundaries of your switchback corridors early. A long walking path provides greater early defensive value than heavily upgraded towers along a short, straight corridor.

Tower Roles and Tactical Loadout

A functional Heroic Endless setup requires dedicated tools for crowd control, area-of-effect damage, heavy armor penetration, and anti-air defense.

Tower RoleTower ChoicePrimary FunctionPlacement Priority
Path BuilderGatling TowerCheap wall construction and early single-target fireOuter corridor walls and lane dividers
Crowd ControlGlue TowerSlows enemy movement speed to group targetsMaze corners and lane intersections
Area SplashFlame Tower / Spark TowerEradicates clustered swarms and weak infantryCentral choke points along walking lanes
Armor PiercingMissile Tower / RailgunBursts high-health vehicles and boss targetsCentral hubs with coverage over multiple paths
Anti-AirUpgraded Gatling / FlakTargets flying units that ignore ground pathsMap center along direct flight paths

Stacking slow effects directly in front of splash weaponry creates your primary damage zone. When a Glue Tower slows the lead enemy at a bend, trailing units bunch together, allowing Flame or Spark towers to damage the entire cluster simultaneously.

Resource Management and Wave Progression

Heroic mode begins with minimal starting funds. Managing your economy through wave milestones ensures you do not run out of gold when armored or high-density waves arrive.

  • Rounds 1–15: Spend your starting income entirely on level-one Gatling towers to outline the maze corridors. Once the first bend is established, place a Glue Tower directly on the corner to slow oncoming runners.
  • Mid-Game Armor Scaling: As mixed waves introduce heavy tanks shielded by lighter infantry, place long-range Missile Towers behind your interior walls. Missile splash damage weakens trailing runners even when attacks target the armored lead units. Add a secondary Glue Tower halfway through the maze so survivors that push through the first choke point remain slowed.
  • Late-Wave Transition: Once the physical maze spans the courtyard, stop adding new level-one towers. Shift all income into upgrading towers within central kill zones where switchbacks cause ground creeps to loop past the same weapons multiple times. If fast runners begin to leak, sell low-impact perimeter wall towers to fund higher tiers on your central slow and splash stations.

Intercepting Aerial Waves

Flying units ignore ground mazes completely, traveling along direct lines from their spawn vectors to the exit. A defense focused exclusively on ground routing will instantly fail against aerial squadrons.

Install dedicated anti-air coverage or upgrade Gatling towers near the center of the arena where flight paths intersect. Positioning anti-air towers in the middle allows them to target ground creeps during standard waves while ensuring full coverage across the map when aircraft appear. Prioritize range and damage upgrades on these central units before high-tier aerial waves appear, as late-game aircraft feature expanded health pools that require sustained fire across the full length of the arena.

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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.