To defeat the Cannoneer Crab in Flick Shot Rogues, flank its armored front shell by banking your launch trajectories off arena walls, and end every turn behind solid cover or outside its firing lanes. Direct frontal collisions deal reduced impact damage and leave your hero directly in its crosshairs.
Attack Mechanics and Threat Profile
The Cannoneer Crab is a stationary or backline artillery enemy that punishes heroes caught in open chamber corridors.
- Long-Range Artillery: On its turn, the crab targets your current position with a high-damage ballistic projectile that inflicts heavy knockback.
- Straight Firing Corridors: Projectiles travel in direct linear paths across the room. If an unbroken line of sight exists between your hero and the crab at the end of a round, you will take return fire.
- Frontal Shell Armor: The crab's front resists head-on collision damage. Striking its face directly fails to neutralize it quickly and leaves you parked in its attack lane.
How to Strike the Cannoneer Crab
Bypassing the crab's forward armor requires indirect launch angles. Using room boundaries and solid obstacles allows you to route around its front shell and hit its exposed sides and rear carapace.
| Launch Angle | Viability | Risk Level | Combat Result |
|---|---|---|---|
| Direct Frontal Charge | Ineffective | High | Absorbed by frontal armor; leaves hero in direct line of fire |
| Perimeter Wall Bank | Optimal | Low | Bypasses armor to hit exposed flanks; deflects hero into safe space |
| Corner Ricochet | High | Moderate | Delivers multiple wall-bounce impacts; requires precise angles |
| Obstacle Deflection | Situational | Moderate | Redirects force around central pillars to access blind spots |
When lining up a bank shot, angle the launch so your hero strikes the side of the crab's frame. Side impacts deal full collision damage and displace the crab, disrupting its aim across key room choke points. Chaining a launch that bounces off the crab into a solid back wall creates a compression hit that finishes it off quickly.
Turn Positioning and Hazard Management
Where your hero stops moving determines your survival. If a single flick does not eliminate the crab, prioritize a safe landing coordinate.
- Break Line of Sight: End movement behind indestructible pillars, room bends, or barriers that physically block ballistic projectiles.
- Step Off Linear Axes: Avoid resting on the direct orthogonal or diagonal lines aligned with the crab's cannon barrel.
- Calculate Recoil Velocity: Because of the crab's heavy mass, high-speed collisions cause a powerful rebound. Project your post-hit bounce path to avoid ricocheting into floor spikes or hazard tiles.
Target Priority in Mixed Chambers
Treat the Cannoneer Crab as a primary target in rooms with mixed enemy groups. Leaving an artillery unit active while clearing melee enemies severely restricts the safe floor space available for subsequent turns.
If minor enemies block your ricochet lanes to the crab, launch through them to clear the path and carry residual kinetic momentum into the crab's flank. If attacking on turn one forces you to land in an open firing lane or hazard trap, use a staging flick instead: reposition safely behind hard cover on the first turn, then execute the flanking strike on the next round.
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Player Comments
31 players commented on this guide.
This guide answered the exact question I had.
I tried this today and it worked better than my old setup.
The explanation is clear, especially for beginners.
The tips are practical and easy to follow.