To adapt to the Great Building update in Forge of Empires, immediately recalculate self-funding thresholds on your leveling projects, shift blueprint hunting toward secondary reward tiers (P3–P5), and clear space by deleting outdated monuments that no longer warrant their city footprints.
---
Leveling Cost Curve Changes
The Great Building update rescales the Forge Point curve across all leveling tiers, removing historical steep cost drops and smoothing the progression between early construction and endgame ranks.
| Leveling Phase | Structural Shift | Impact on Progression |
|---|---|---|
| Levels 1–10 (Foundational) | Adjusted Blueprint and Forge Point baselines | Speeds up initial setup for low-era accounts establishing baseline bonuses. |
| Levels 11–30 (Early Growth) | Steeper intermediate Forge Point requirements | Slows solo leveling, requiring dedicated bank reserves or active swap partners. |
| Levels 31–60 (Mid-Tier) | Rebalanced investment-to-return ratios | Smooths the former "sweet spot" drop, preventing rapid power-leveling without guild backing. |
| Levels 61–80+ (High End) | Scaled cost ceiling adjustments | Reduces punitive exponential costs while curbing unchecked stat growth. |
Before unlocking additional levels with full blueprint sets, compare your daily city Forge Point production against the new level requirements to confirm your investment recovers its cost within an acceptable time frame.
---
Contributor Reward and Blueprint Redistribution
The update redistributes contribution payouts across all five reward ranks instead of concentrating the bulk of Forge Points and blueprints into the top two positions.
- Lower-Tier Value (P3–P5): Third, fourth, and fifth places now award higher allocations of Forge Points, blueprints, and medals than they did previously.
- Top-Tier Adjustments (P1–P2): Payouts on first and second place have been lowered in relative terms to fund the improved lower spots.
- Blueprint Acquisition: Developing players no longer need to spend diamonds or rely heavily on unfavorable 2:1 duplicate blueprint trades. Monitoring active guild projects to secure P3 through P5 offers reliable blueprint bundles at lower Forge Point risk.
---
How to Secure 1.9 Arc Contribution Threads
Because base contributor rewards have shifted, standard 1.9 guild threads (where level 80+ Arc owners post 190% of base rewards) require updated self-funding calculations to prevent external players from sniping spots.
- Check the revised base reward: Do not post legacy numbers into contribution threads. Open the Great Building window and read the current base payout for the target position.
- Increase self-funding margins: Because P1 and P2 reward bases are lowered on certain buildings, owners must deposit more of their own Forge Points to bring the spot within safe locking range.
- Verify donor Arc rates: Confirm that guildmates taking your posted positions use the exact multiplier assumed in your lock calculation to prevent leaving the spot exposed.
---
Great Building Priority and Retirement List
Footprint efficiency determines city production and combat performance across Guild Battlegrounds and Guild Expeditions. Use these criteria to decide which structures to keep and which to remove:
Buildings to Keep and Level
- The Arc: Remains mandatory for guild treasury goods, guild power, and contribution reward multipliers.
- Castel del Monte: Retains high value by combining offensive military stat boosts with daily Forge Point generation on a small footprint.
- Statue of Zeus and Cathedral of Aachen: Upgraded combat bonus scalings help these legacy military structures keep pace with high-attrition fighting.
- Blue Galaxy: Offers compounding value when timed with modern, multi-resource event buildings.
- Alcatraz and Flying Island: Provide consistent utility through massive unattached unit production and recurring exploration rewards.
Buildings to Deprioritize or Delete
- Colosseum and Notre Dame: Flat happiness, low medal yields, and minor coin output fail to justify their large grid footprints.
- Space Needle and Lotus Temple: Outperformed by modern event and cultural structures that grant superior resources without requiring blueprint unlocks.
Selling obsolete monuments frees road connections and land expansions for higher-density production buildings and modern event rewards.
Free Forge of Empires Codes
Current active codes and how to redeem them.
COMMUNITY
Player Comments
157 players commented on this guide.
Can you add more details about base building in a future update?
I tried this today and it worked better than my old setup.
Nice guide. I am checking the other Forge of Empires articles next.
Good guide for Forge of Empires players. The base building part was useful.