To stop Great Building snipers in Forge of Empires, calculate the exact self-investment required to secure reward positions before depositing your Forge Points, and only open spots when boosted guild investors are ready to take them. If an outside player begins taking an unsecured spot or undercutting your planned rates, immediately disconnect the building from your road network to freeze all incoming contributions.

Why Snipers Target Great Buildings

Sniping occurs when an uninvited neighbor or friend contributes Forge Points to your Great Building to lock in a top reward spot for less than its standard value. High-level players often use a level 80 or higher Arc, which provides a 90% reward bonus (a 1.9 multiplier).

When an Arc user spots a building where the owner has already added Forge Points without securing the top spots, they calculate whether they can guarantee first place (P1) or second place (P2) cheaply. For example, if P1 pays a base reward of 500 Forge Points, a level 80 Arc owner receives 950 Forge Points once the building completes. If you leave the building half-funded, a sniper might only need to deposit 600 Forge Points to make their position unassailable. The sniper locks in an effortless profit, while you lose the higher contribution that a dedicated guild 1.9 thread would have provided.

Calculating Safe Priming Thresholds

The most reliable defense against snipers is mathematical priming. Never add Forge Points casually to your own Great Building. A reward spot is secure only when no other player can deposit enough points to overtake it before the level finishes.

Use this formula to determine the exact self-investment required to make a spot safe for an investor:

$$\text{Owner Investment Required} = \text{Total Level Cost} - (2 \times \text{Target Investor Contribution})$$

StepMetricFormula / ActionExample Value
1Total Level CostCheck remaining points to level2,000 FP
2Investor ContributionBase Reward × Boost Rate (e.g., 1.9)500 × 1.9 = 950 FP
3Total Investor Lock2 × Investor Contribution1,900 FP
4Safe Self-InvestmentStep 1 − Step 32,000 − 1,900 = 100 FP

In this example, once you contribute 100 Forge Points, post the spot in your guild thread. When the investor deposits 950 Forge Points, the building reaches 1,050 out of 2,000 total points. Only 950 points remain to complete the building, meaning no rival can deposit more than the 950 points already held by P1.

Over-investing is what exposes your building to snipers. If you deposit 500 points on that same building before securing P1, the remaining cost drops to 1,500. A sniper only needs to deposit 750 points to lock first place permanently, depriving your guild of the spot and shortchanging your building's progress.

Disconnecting Roads to Stop an Active Snipe

If you notice a neighbor placing incremental deposits or attempting to lock a discounted spot, disconnect the Great Building from your street grid:

  1. Open city build mode.
  2. Move or delete a single road tile touching the Great Building.
  3. Verify the building shows the disconnected icon.

A disconnected Great Building retains its current progress but blocks all players—including neighbors, friends, and guildmates—from contributing Forge Points.

This gives you two tactical options:

  • Freeze their points: The sniper's Forge Points remain tied up in your building indefinitely, preventing them from using those resources elsewhere.
  • Coordinate a recovery: Arrange with a guild backer to take the remaining spots the exact moment you reconnect the road tile.

Note: Disconnecting a Great Building temporarily disables its passive and active bonuses, such as daily Forge Point generation, attack boosts, or goods production. Factor in lost daily collections before deciding how long to leave the building disconnected.

Responding to a Completed Snipe

If a sniper successfully locks a reward spot below standard 1.9 rates, take the following steps:

  • Remove access: If the sniper is on your friends list, unfriend them immediately to prevent access to future levels. If the player is a guildmate, report them to guild leadership, as most organized guilds forbid internal sniping.
  • Recalculate remaining spots: Adjust the remaining requirements for P2 through P5 based on the points the sniper added, then post the adjusted positions in your guild boost thread.
  • Avoid perpetual stalls: Stalling a building indefinitely out of spite delays your own city progression. Accept the lost margin, complete the level through guild threads, and prime future levels strictly before opening them.

Best Habits for Vulnerable Level Brackets

Great Buildings face the highest sniping risk between levels 30 and 70 (the "sweet spot"). During these levels, reward payouts are very high compared to total level costs, allowing investors to lock positions with minimal owner investment.

To protect buildings in this range:

  • Keep new levels locked: When a Great Building levels up, do not unlock the next level until you have enough Forge Points in your inventory packs to prime P1 and P2 in one sitting.
  • Avoid public swap chains: Standard 20-point or 50-point swap threads add random, uneven amounts of points that frequently create easy sniping opportunities for observant neighbors.
  • Confirm backers first: Before spending Forge Points to prime a building, verify that guild investors are online and ready to fill the spots immediately after you post.
Forge of Empires icon

Free Forge of Empires Codes

Current active codes and how to redeem them.

View Codes
Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.