To beat levels 6936, 6937, and 6938 in Gardenscapes, prioritize breaking lower board obstacles early to trigger automatic cascades, avoid premature single power-up detonations, and combine Rainbow Blasts with explosives to fulfill level quotas before running out of moves.

Level 6936: Clearing Outer Shells and Dividing Barriers

Level 6936 restricts piece movement with dividing barriers and hardened perimeter obstacles. Standard three-piece matches in open lanes waste turns without advancing board progress. Focus initial moves on hitting barriers directly.

PhaseBoard ObjectiveRecommended Action
Turns 1–6 (Opening)Fracture central dividersMake direct adjacent matches against multi-hit obstacles
Turns 7–15 (Mid-Game)Expand clearing corridorsForm and detonate Bombs and Rockets in lower rows
Final Turns (Closing)Clear remaining quota targetsPair Rainbow Blasts with the dominant objective color

Once dividing barriers take initial damage, craft Rockets and Bombs in the lower rows. Detonating explosives low on the board forces gravity-fed cascades from above, which frequently clear peripheral blockers automatically and charge the Rainbow Blast meter.

Level 6937: Managing Teleporters and Chamber Flow

Level 6937 divides the board into segmented compartments connected by teleporters. Pieces matched in one section feed piece drops into linked chambers. Stalling the flow prevents target tiles from entering collection areas.

  1. Trace teleporter paths before moving: Confirm where pieces will drop before confirming a swap so you do not break an active setup in a receiving chamber.
  2. Clear bottom chamber blockers first: Removing obstacles at the exits allows fresh pieces to flow through the portals continuously, creating passive cascades.
  3. Use horizontal Rockets: Horizontal Rockets sweep across divided columns, hitting multiple blocked tiles across separate chambers in a single turn.

Level 6938: Assembling High-Impact Power-Up Combinations

Level 6938 features a tight turn allowance and a large target quota, making basic three-piece matches inefficient. Spend your moves setting up four-piece and five-piece matches to generate Bombs and Rainbow Blasts.

  • Rainbow Blast + Bomb or Rocket: Transforms all instances of a single color into explosives and detonates them across the board, clearing hard-to-reach perimeter corners.
  • Rainbow Blast + Rainbow Blast: Clears the entire board and removes one full layer of durability from every obstacle.
  • Bomb + Bomb: Doubles the standard blast radius, dealing heavy damage to clustered, multi-hit blockers along grid perimeters.
  • Rocket + Bomb: Clears a three-row and three-column cross beam across the board.

If you create a Rainbow Blast without an adjacent explosive, match it with the most common objective-colored piece on the board to reset the layout and open space for new combos.

Move Economy and Booster Management

  • Ignore idle hints: Automated three-piece match suggestions do not prioritize stage objectives and frequently disrupt pending four- or five-piece alignments.
  • Check cascade chains: Before making a match in the upper half of the board, check if a move in the lower half will create the same result through cascades.
  • Reserve single-target tools: Save finishing tools like the Shovel or Rake for the final turn, using them only when an isolated target remains and the tool guarantees a stage clear.
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Michael Smith

Michael Smith

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