To establish a reliable starting team in Granado Espada M, build a three-character squad consisting of a frontline Fighter, a healing Scout, and a ranged damage dealer (Wizard or Rifleman). Because the game uses a 3MCC (Three Multi-Character Control) system, this setup ensures your party can absorb melee damage, sustain through multi-wave fights, and clear the opening ship prologue to unlock the family Barrack.
Starter Class Ratings and Archetypes
During initial character creation, you must assemble three characters from five core classes. Each class displays ratings for Ability to Attack, Defensive Power, and Operational Difficulty on a scale of 1 to 5.
| Class | Primary Role | Attack | Defense | Difficulty | Starting Stance |
|---|---|---|---|---|---|
| Fighter | Melee Tank / Frontline | 2 | 5 | 2 | Back Guard |
| Wizard | Magic AoE / Crowd Control | 4 | 2 | 4 | Psychokinesis |
| Scout | Healer / Support | 1 | 3 | 2 | Medic |
| Rifleman | Long-Range Physical DPS | 5 | 2 | 2 | Standing Shot |
| Elementalist | High-Burst Magic DPS | 5 | 1 | 3 | Possession Fire |
A combination of Fighter, Scout, and one ranged damage dealer provides the most stable progression. While the Elementalist and Rifleman offer high burst potential with an Attack rating of 5, their low Defense makes an all-ranged team fragile when enemies swarm the deck.
Gender choices, hair variations, and outfit presets available during creation are cosmetic options. They do not alter base stats, stance availability, or skill kits.
Starting Stances and Skills
Every basic class begins with a default stance that determines its available skills and targeting behavior during 3MCC combat:
- Fighter (Back Guard): Employs sword and shield combat. Skills include Slash Down, Guard, and Pommel Beat, providing knockback slashes to keep boarding enemies away from backline allies.
- Wizard (Psychokinesis): Uses rods and staves to control groups of targets. Skills include Strike Back, Web, Earthquake, and Apocalypse to immobilize enemies and deal area-of-effect magic damage.
- Scout (Medic): Focuses entirely on party preservation. Its kit includes Healing, Recover, Cure All, and Mass Cure to restore health and remove status effects.
- Rifleman (Standing Shot): Provides long-range physical single-target damage with Birdfall, Blind Flash, Head Shot, and Precision Strike.
- Elementalist (Possession Fire): Equips fire bracelets to cast Fireball, Burning Hands, Hell Breath, and Infernal Flames, trading personal defense for wide-range burst damage.
Clearing the Ship Prologue
After confirming your family name and server, your team spawns aboard a ship under attack by rebel soldiers and a sea creature. Complete the prologue through the following steps:
- Clear Deck Invaders: Speak with Captain Ricardo and step into the glowing ground marker. Select your preferred camera perspective (View 1 or View 2) and enable auto-combat. Let your Fighter engage the soldiers directly while your ranged attacker and Scout cast from behind.
- Rescue Maria: Follow the golden footprint markers down into the ship’s hold. Defeat the armed guards stationed outside the debris to free Maria, allowing her to escape to the upper deck.
- Defeat the Giant Octopus Boss: Return to the main deck to battle the sea monster attacking the hull. Keep your ranged units spaced apart to prevent tentacle slams from damaging both backline characters simultaneously, while your Scout sustains the Fighter with Healing.
Next Actions in Port
Once the prologue concludes and your ship docks at the port colony, carry out these immediate setup tasks before venturing into outdoor combat zones:
- Recruit Emilia via Lyndon: Complete your arrival conversation with Lyndon to access the Barrack and Hero Recruitment menus. You can recruit Emilia at Level 1 immediately, providing an extra magic and support option for alternative presets.
- Claim Mailbox Rewards: Open your system mail to collect pre-registration and launch consumables, currency, and the White Kitty pet.
- Summon Your Pet: Access the Pet menu from the top-right interface to activate your companion for passive field utility.
- Configure Recovery Potions: Visit the port item merchant to purchase basic HP and SP potions. Place them into the bottom-center quick-slot bar and adjust auto-use recovery thresholds to maintain your 3MCC squad's health automatically.
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Player Comments
132 players commented on this guide.
This helped me understand early game much better.
I tried this today and it worked better than my old setup.
This guide answered the exact question I had.
The explanation is clear, especially for beginners.