To beat Invasion Map 2 on Normal difficulty in Grow Empire: Rome using the Italian faction, lead each push with armored Italian infantry, follow up with cavalry flanks once frontlines clash, and reserve commander siege skills for enemy barricades. Maintaining a steady deployment cadence prevents your forces from stalling under defensive crossfire.

Italian Unit Roles and Deployment Timing

Italian units provide a balanced army composition, using durable infantry to absorb incoming fire while cavalry and archers dismantle opposing formations. Never deploy fragile units alone; always build around an advancing infantry vanguard.

Unit TypeBattlefield RoleDeployment TimingPrimary Target
Italian InfantryFrontline anchor and damage spongeFirst wave and continuous frontline replenishmentBarricades and frontline melee defenders
Italian CavalryShock flanker and ranged disruptorImmediately after frontlines lock in combatHostile archers and vulnerable rear lines
Italian ArchersSustained ranged support and siege damagePositioned directly behind the infantry vanguardEnemy foot soldiers and tower garrisons
  1. Deploy Italian Infantry First: Send heavy infantry forward to absorb initial arrow volleys and barricade traps. Their armor allows them to secure ground without suffering heavy early casualties.
  2. Follow with Italian Archers: Position archers right behind the advancing shields to provide uninterrupted fire against enemy defenders.
  3. Release Italian Cavalry on Contact: Wait until the opposing frontline locks onto your foot soldiers before releasing cavalry. This timing allows your cavalry to bypass the central melee cluster and trample enemy archers.

Managing Wave Momentum and Cooldowns

Drip-feeding individual squads as soon as gold or cooldowns become available will cause your army to be eliminated piecemeal by outpost towers.

  • Group Your Respawns: Pool resources until you can launch cohesive clusters of infantry followed immediately by ranged support.
  • Buffer Intermediate Counter-Waves: When approaching mid-map garrison triggers, pause deployment for two to three seconds. Let your active vanguard absorb the enemy collision, then immediately launch a wave of Italian cavalry to break the enemy's mid-tier line.

Cycling Commander Abilities

Squandering active abilities on scattered targets slows your push and leaves troops exposed to prolonged structural fire.

  • Catapult and Boulder Strikes: Fire these abilities only when enemy reinforcements bunch up at barricades or chokepoints. A single well-placed strike can wipe out entire clusters of ranged defenders.
  • War Horn: Activate War Horn only after your troops make direct contact with a fortified barricade or heavy defensive cluster. Using it during open marches wastes the attack speed and movement boost.

Final Fortress Demolition

The final sector features defensive watchtowers that inflict heavy damage on approaching units.

  1. Neutralize Watchtowers First: Direct archer fire toward watchtowers while infantry forms a perimeter at the gate to intercept exiting garrison troops.
  2. Commit Cavalry to the Stronghold: Once towers fall, deploy fresh Italian cavalry alongside remaining infantry. Uncontested cavalry deals rapid structural damage to the stronghold.
  3. Trigger War Horn for the Finish: Activate a final War Horn during the assault on the main structure to destroy the fortress before late-stage reinforcements can spawn.
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Sarah Williams

Sarah Williams

Sarah specializes in RPG and collection games, explaining team building, character growth, and beginner-friendly ways to avoid expensive early mistakes.