To beat Wave 2000 in Grow Empire: Rome, keep a continuous frontline of summoned infantry outside the gate to absorb incoming charges, while staggering hero abilities and manual catapult strikes to prevent siege rams from damaging your wall.
Wave 2000 continuously deploys armored champions, fast cavalry, archers, and heavy battering rams with no breaks between groups. Because these units converge quickly, blowing all cooldowns at the start leaves your fortifications defenseless during the mid-wave siege push.
Manage Hero Crowd Control and Skill Timing
Do not activate all hero skills when the initial cavalry approaches. Stagger your abilities across three distinct phases of the wave:
- Opening Disruption: Trigger an initial stun or slow when enemy cavalry reaches your forward line to strip their charge momentum.
- Mid-Wave Burst: Activate high-damage heroes, such as Julius Caesar, when enemy infantry clusters tightly against your frontline blockers.
- Emergency Peel: Reserve knockback skills to disengage battering rams that reach the wall base, giving your ranged defenses time to destroy them.
Fortification and Troop Priorities
Frontline melee units like Legionaries and Spearmen function primarily as physical shields rather than damage dealers during this encounter. Spawning them continuously keeps enemy units clustered in open terrain where wall defenses deal maximum area damage.
| Defense Element | Primary Target | Wave 2000 Role |
|---|---|---|
| Summoned Infantry | Cavalry charges and battering rams | Spammed off cooldown to body-block enemies ahead of the gate |
| Wall Archers | Unarmored units and ranged lines | Sustained auto-fire to thin rear ranks |
| Catapults & Ballistas | Clustered infantry and heavy rams | Manual splash damage aimed at dense formations |
| War Horn | Full battlefield defense | Activated during peak siege pressure to boost troop damage and attack speed |
Save manual catapult boulders for moments when elite infantry packs tightly around your summoned troops. Activate the War Horn ability the moment a battering ram arrives alongside a heavy infantry wave to maximize attack speed and clear the threat before your wall takes structural damage.
Next Steps After Beating Wave 2000
Clearing Wave 2000 completes the main wave defense ladder. After collecting the clear rewards:
- Reinvest earned gold into conquering remaining European colonies to maximize passive income.
- Deploy your leveled heroes and core formations into high-tier Expedition battles.
- Take on Level 120 rebellions, using the same staggered cooldown rotation refined during Wave 2000.
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Player Comments
135 players commented on this guide.
I wish I had read this before upgrading the wrong thing.
I tried this today and it worked better than my old setup.
Can you add more details about heroes in a future update?
Good guide for Grow Empire: Rome players. The heroes part was useful.