To clear Wave 1333 at level 165 in Grow Empire: Rome, hold the choke point directly outside your gate with staggered frontline infantry while directing continuous tower fire into dense enemy packs. The primary threat during this milestone wave is a concentrated rush of armored melee units and fast siege support that will rapidly shred passive wall health if allowed to reach your ramparts. Winning requires staggering your hero cooldowns, cycling ground reinforcements before the frontline collapses, and prioritizing offensive tower upgrades over raw wall hit points.
Tower and Siege Weapon Priorities
Wall armaments provide your main damage engine because they strike targets continuously without relying on unit respawn timers. Catapults and ballistas must thin out high-density clusters before enemy troops reach the barricade.
| Defense Component | Combat Role in Wave 1333 | Tactical Priority |
|---|---|---|
| Catapults | Area-of-effect splash damage against clustered infantry | Critical (Wave Thinning) |
| Wall Archers | Rapid continuous fire against light runners and frontline troops | High (Sustained DPS) |
| Ballistas | Single-target armor penetration against heavy units and siege | High (Elite Removal) |
| Wall Fortification | Hit point buffer against stray projectiles and temporary breaches | Medium (Emergency Safety) |
Invest available gold into damage and firing speed rather than defensive wall durability. Killing incoming forces quickly reduces the total damage your fortifications absorb, making raw offensive output far more cost-effective than expanding your wall health pool.
Frontline Gate Deployment Sequence
Never let hostile forces fight directly against your gate. Use Roman ground troops to anchor the battle within the firing arcs of your wall defenses.
- Open with heavy melee troops: Deploy Roman Legionaries or Spearmen immediately at the start of the wave to absorb initial cavalry momentum outside the gate.
- Monitor the frontline health bar: Watch the attrition rate of your vanguard closely instead of deploying units on cooldown.
- Queue reinforcements at half strength: Send your next infantry squad when your current frontline drops to roughly 50% health. Queuing too early wastes resources, while waiting for a complete wipe gives fast runners an opening to charge the gate.
Hero Skill Timing
Triggering all hero abilities at once leaves your base exposed during the mid-wave surge. Stagger your active skills to maintain unbroken crowd control:
- Hold opening burst abilities: Wait until advancing enemy ranks physically meet your deployed infantry. This compresses the opposing vanguard into a tight cluster.
- Unleash area-of-effect strikes: Fire high-impact abilities like boulder drops or javelin barrages into the clustered mass to eliminate the frontline screen.
- Activate buffs during cleanup: Cast commander war cries and damage buffs immediately after clearing the vanguard to help your surviving infantry dismantle remaining backline units.
General Skill and Resource Allocation
Level 165 grants sufficient general skill points to specialize your build for high-tier wave pressure. Reinvest colony tribute and tavern earnings directly into the stats that counter late-wave health pools:
- Wall archer damage: Ensures steady baseline DPS to eliminate advancing runners before they reach the gate.
- Troop defense: Extends the survival window of deployed Legionaries, preserving your choke point longer per deployment.
- Cooldown reduction: Accelerates active skill cycles for heroes and gate units, closing vulnerable gaps between enemy reinforcement waves.
Free Grow Empire: Rome Codes
Current active codes and how to redeem them.
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Player Comments
26 players commented on this guide.
The explanation is clear, especially for beginners.
I wish I had read this before upgrading the wrong thing.
This guide answered the exact question I had.
This saved me time in the early game.