To execute an early Tier 6 rush with Galakrond in Hearthstone Battlegrounds, use your Hero Power, Galakrond's Greed, on the same shop minion each turn while freezing the Tavern between rounds. This progression replaces normal Tavern Tier upgrades during the early game, allowing you to purchase a game-defining Tier 5 or Tier 6 minion as early as Turn 5.
Galakrond's Greed Turn-by-Turn Curve
Galakrond's Greed costs 1 Gold and transforms a minion in Bob's Tavern into a minion from one Tavern Tier higher. Because you do not receive a fresh shop while freezing a designated target, you must manage your gold strictly across the first five turns to maintain board presence.
| Turn (Starting Gold) | Target Minion Tier | Standard Turn Action | Board State Priority |
|---|---|---|---|
| Turn 1 (3 Gold) | Tier 1 into Tier 2 | Use Hero Power on a unit, freeze; or buy a token unit, sell token, Hero Power, freeze | Minimize early damage; preserve target |
| Turn 2 (4 Gold) | Tier 2 into Tier 3 | Hero Power target (1 Gold), buy another minion (3 Gold), freeze | Keep two bodies on board |
| Turn 3 (5 Gold) | Tier 3 into Tier 4 | Buy best stat minion (3 Gold), Hero Power target (1 Gold), freeze (1 Gold left unspent or reroll) | Mitigate incoming combat damage |
| Turn 4 (6 Gold) | Tier 4 into Tier 5 | Buy a minion or upgrade Tavern, Hero Power target (1 Gold), freeze | Check health threshold |
| Turn 5 (7 Gold) | Tier 5 into Tier 6 | Hero Power target (1 Gold), purchase the Tier 6 minion (3 Gold) | Secure primary warband anchor |
If a token-generating minion appears in the shop on Turn 1, buying it and selling the generated token provides enough gold to activate Galakrond's Greed on a remaining unit immediately. If no token minion is available, buying the strongest stat unit or using the Hero Power directly on a target both function, but using the Hero Power on Turn 1 guarantees your target reaches Tier 6 on Turn 5.
Deciding When to Cash In: Tier 5 vs. Tier 6
You do not discover your high-tier minion through a three-card selection screen. Galakrond's Greed generates a single random unit from the targeted tier, meaning you must purchase the specific minion Bob offers. Because freezing the shop limits your early unit variety, evaluate your health pool on Turn 4 before committing to the final upgrade.
- Cash in at Tier 5: Purchase the upgraded minion on Turn 4 or Turn 5 if your hero health drops below 25, or if aggressive early-game opponents threaten lethal damage. Tier 5 engines provide immediate tempo or board-wide scaling without requiring another setup turn.
- Commit to Tier 6: Continue upgrading to Tier 6 if you have sustained minimal combat damage and hold at least four minions on board. A Tier 6 anchor provides unmatched late-game direction that outscales standard mid-game boards.
Stabilizing the Board and Catching Up in Tavern Tiers
Purchasing your high-tier minion leaves your board in an asymmetrical state: you possess a single high-tier anchor, but your Tavern Tier remains at Tier 1 or Tier 2.
- Build around your anchor: Spend the turn immediately following your high-tier purchase filling empty board slots. Look for combat units with Divine Shield, cleave, or direct tribe synergies that protect your anchor.
- Avoid immediate mass leveling: Spending all available gold on rapid Tavern upgrades right after buying a Tier 6 minion weakens your immediate combat strength and invites lethal damage.
- Use per-turn cost reductions: Once your warband wins or ties rounds consistently, level your Tavern using the natural 1-Gold discount applied each turn. Leap through Tier 3 and Tier 4 once your anchor stabilizes your board.
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Player Comments
142 players commented on this guide.
This saved me time in the early game.
I wish I had read this before upgrading the wrong thing.
The explanation is clear, especially for beginners.
This helped me understand early game much better.