To win with Pure Paladin in Hearthstone, secure an aggressive early curve during the mulligan phase, preserve minion uptime through Divine Shield trades, and pace your threats so opposing board clears do not exhaust your hand. Because the archetype prohibits neutral cards entirely, victory relies on leveraging pure-class payoffs, compounding stat buffs, and closing matches before control decks stabilize.
Pure Paladin Mulligan Rules
Your opening hand determines whether you establish early initiative or fall behind on board. Always prioritize low-cost anchors that curve smoothly into your second and third turns.
| Card Role | Priority Cards | Mulligan Action |
|---|---|---|
| Turn 1 Anchor | Sanguine Soldier, Righteous Protector | Always keep to establish early board presence or protect upcoming drops. |
| Turn 2 Follow-up | Hand of A'dal, Kotori Lightblade, Class 2-Drops | Keep only if you already hold a viable turn-one minion; toss otherwise. |
| Mid-Game Enabler | Crusader Aura, Alliance Bannerman | Keep when holding an established early curve, particularly against slower control decks. |
| High-Cost Payoff | The Countess, Lightray | Always toss back; these stall early tempo if drawn in the opening hand. |
Against aggressive opponents, prioritize Righteous Protector alongside low-cost removal tools to contest early trades. When facing slower control decks, retain hand-buff tools such as Alliance Bannerman or stat-buffing spells to ensure your early minions survive single-target removal.
Mid-Game Board Control and Divine Shield Trades
The turn-three through turn-six window represents Pure Paladin's primary power spike. Maximize value during these turns by creating asymmetrical trades and timing group buffs effectively:
- Preserve Divine Shields Against Weak Tokens: Avoid breaking shields on enemy tokens with low attack power unless doing so secures lethal damage. Use shielded minions to take down high-threat targets so your attacker remains on the board undamaged.
- Force Inefficient Opponent Mana Spending: Unfavorable trades force opponents to expend extra mana on Hero Powers or multi-card sequences simply to strip shields, preserving your tempo advantage.
- Time Group Buffs and Auras: Cast Crusader Aura or Hand of A'dal when you have two or three active attackers ready to strike. Crusader Aura enables low-cost 1-mana tokens to trade through large Taunt minions without sacrificing high-value threats.
Managing Resources Against Enemy Board Clears
Overextending your hand into heavy sweepers such as Brawl, Corpse Explosion, or Whirlpool is the primary failure point for the deck. Manage your resources using these constraints:
- Deploy Two to Three Threats at a Time: Maintain enough minion power on the board to force the opponent to react, but do not empty your hand to do so. Make them spend high-cost sweepers on minimal material.
- Stagger Shielded and Unshielded Minions: Avoid deploying vulnerable minions alongside Divine Shield units right before anticipated clear turns. Let the opponent spend their removal dealing exclusively with shields.
- Hold Secondary Generators for the Post-Clear Turn: Save wide-board cards and reload minions in your hand until after the board wipe occurs. Rebuilding immediately following a clear regains the tempo advantage before the opponent can stabilize.
Closing Matches with Late-Game Burst
From turn seven onward, shift your focus from minion trades to dealing direct damage. Calculate your damage output two turns ahead, incorporating available weapon swings, direct damage from hand, and stat bonuses from Crusader Aura.
When you play The Countess, her pure payoff produces zero-cost Legendary Invitations. When discovering Legendary minions from Invitations, prioritize immediate impacts—such as Charge, Rush, or instant board-wide buffs—over slow value generators. Once the opponent's health falls into the low teens, stop clearing non-threatening enemy minions and direct all attacks toward the enemy hero to close the match.
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Player Comments
101 players commented on this guide.
This guide answered the exact question I had.
Nice guide. I am checking the other Hearthstone articles next.
Can you add more details about strategy in a future update?
This saved me time in the early game.